-
Notifications
You must be signed in to change notification settings - Fork 0
/
Board.cpp
227 lines (203 loc) · 5.74 KB
/
Board.cpp
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
#include "Board.h"
Board::Board(){
for(int i=0; i<9; i++)
state[i] = 0;
score = -5;
turn = 1;
}
void Board::SetScore(int x){
score = x;
}
void Board::SetTurn(int x){
turn = x;
}
void Board::SetState(int x, int y){
state[x] = y;
}
int Board::GetState(int x){
return state[x];
}
int Board::GetTurn(){
return turn;
}
int Board::GetScore(){
return score;
}
void Board::CopyBoard(Board Model){
score = Model.score;
for(int i=0; i<9; i++){
state[i] = Model.state[i];
}
}
bool Board::XWinsHorizontally(){
return ((GetState(0) == 1 && GetState(1) == 1 && GetState(2) == 1) ||
(GetState(3) == 1 && GetState(4) == 1 && GetState(5) == 1) ||
(GetState(6) == 1 && GetState(7) == 1 && GetState(8) == 1));
}
bool Board::OWinsHorizontally(){
return ((GetState(0) == -1 && GetState(1) == -1 && GetState(2) == -1) ||
(GetState(3) == -1 && GetState(4) == -1 && GetState(5) == -1) ||
(GetState(6) == -1 && GetState(7) == -1 && GetState(8) == -1));
}
bool Board::XWinsVertically(){
return ((GetState(0) == 1 && GetState(3) == 1 && GetState(6) == 1) ||
(GetState(1) == 1 && GetState(4) == 1 && GetState(7) == 1) ||
(GetState(2) == 1 && GetState(5) == 1 && GetState(8) == 1));
}
bool Board::OWinsVertically(){
return ((GetState(0) == -1 && GetState(3) == -1 && GetState(6) == -1) ||
(GetState(1) == -1 && GetState(4) == -1 && GetState(7) == -1) ||
(GetState(2) == -1 && GetState(5) == -1 && GetState(8) == -1));
}
bool Board::XWinsDiagonally(){
return ((GetState(0) == 1 && GetState(4) == 1 && GetState(8) == 1) ||
(GetState(2) == 1 && GetState(4) == 1 && GetState(6) == 1));
}
bool Board::OWinsDiagonally(){
return ((GetState(0) == -1 && GetState(4) == -1 && GetState(8) == -1) ||
(GetState(2) == -1 && GetState(4) == -1 && GetState(6) == -1));
}
int Board::Winner(){
if(XWinsHorizontally() || XWinsVertically() || XWinsDiagonally()) return 1;
if(OWinsHorizontally() || OWinsVertically() || OWinsDiagonally()) return -1;
return 0;
}
bool Board::FullBoard(){
for(int i=0; i<9; i++){
if(GetState(i) == 0) return false;
}
return true;
}
bool Board::GameIsOver(){
return ( FullBoard() || XWinsHorizontally() || OWinsHorizontally() ||
XWinsVertically() || OWinsVertically() ||
XWinsDiagonally() || OWinsDiagonally() );
}
void Board::PrintEndOfGameMessage(int first){
if(first == 1) DrawBoard();
if(Winner() == first) cout << "This is a mistake. You're not supposed to win!" << endl;
else if(Winner() == (-1)*first) cout << "You lost to The Machine, as you should." << endl;
else cout << "You have tied The Machine. Congratulations!" << endl;
}
int Board::GetUserInput(){
int space = 0;
bool go = true;
string spaceInput;
while(go){
cout << "Enter Space Number (1-9): ";
cin >> space;
space--;
if(space > 8 || space < 0 || GetState(space) != 0)
cout << "Invalid Space!!!\n" << endl;
else go = false;
}
return space;
}
int Board::FindOpenSpace(int index){
while(index < 9 && GetState(index) != 0){
index++;
}
return index;
}
void Board::CreateTree(){
Board TemporaryBoard;
int index = 0;
if(!GameIsOver()){
while(index < 9){
index = FindOpenSpace(index);
if(index >= 9) break;
TemporaryBoard.CopyBoard(*this);
TemporaryBoard.SetState(index,turn);
TemporaryBoard.SetTurn((-1)*turn);
NextPossibleBoards.push_back(TemporaryBoard);
index++;
NextPossibleBoards.back().CreateTree();
}
}
}
Board* Board::FindNextBoard(int space, int first){
Board TemporaryBoard;
TemporaryBoard.CopyBoard(*this);
TemporaryBoard.SetState(space,first);
for(unsigned int j = 0; j < NextPossibleBoards.size(); j++){
if(TemporaryBoard == NextPossibleBoards[j]){
return &NextPossibleBoards[j];
}
}
return NULL;
}
void Board::DrawBoard(){
char* marker;
for(int i=0; i<5; i++){
if(i!=1 && i!=3){
for(int j=0; j<3; j++){
switch(GetState(j+(3*i)/2)){
case 1: marker = "X ";
break;
case -1: marker = "O ";
break;
case 0: marker = " ";
break;
default:
break;
}
if(j<2) cout << marker << "|";
else cout<< marker;
}
cout << "\n";
}
else{
cout << "--|--|--" <<endl;
}
}
}
void Board::SetBestMoveX(int index){
if(NextPossibleBoards[index].GetScore() == 1)
SetScore(1);
else if(NextPossibleBoards[index].GetScore() == 0 && GetScore() != 1)
SetScore(0);
else if(NextPossibleBoards[index].GetScore() == -1 && GetScore() != 1 && GetScore() != 0)
SetScore(-1);
}
void Board::SetBestMoveO(int index){
if(NextPossibleBoards[index].GetScore() == -1)
SetScore(-1);
else if(NextPossibleBoards[index].GetScore() == 0 && (GetScore() != -1))
SetScore(0);
else if(NextPossibleBoards[index].GetScore() == 1 && (GetScore() != -1 && GetScore() != 0))
SetScore(1);
}
void Board::SetWinnerOfPath(int PlayerTurn, int index){
if(PlayerTurn == 1) SetBestMoveX(index);
else if(PlayerTurn == -1) SetBestMoveO(index);
}
void Board::ScoreNodesInTree(){
if(NextPossibleBoards.empty()){
SetScore(Winner());
}
else{
for(unsigned int i=0; i<NextPossibleBoards.size(); i++){
NextPossibleBoards[i].ScoreNodesInTree();
SetWinnerOfPath(GetTurn(), i);
}
}
}
Board * Board::MakeMachineMove(int mark){
Board * temp = new Board();
for(unsigned int it = 0; it < NextPossibleBoards.size(); it++){
if(NextPossibleBoards[it].GetScore() == mark){
return &(NextPossibleBoards[it]);
}
else if(NextPossibleBoards[it].GetScore() == 0 && temp->GetScore() != mark)
temp = &(NextPossibleBoards[it]);
else if(NextPossibleBoards[it].GetScore() == (-1)*mark && temp->GetScore() != 0 && temp->GetScore() != mark)
temp = &(NextPossibleBoards[it]);
}
return &(*temp);
}
bool Board::operator==(Board OtherBoard){
for(int i=0; i<9; i++){
if(GetState(i) != OtherBoard.GetState(i)) return false;
}
return true;
}