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This repository has been archived by the owner on Jan 6, 2022. It is now read-only.
Not sure if there's much that can be done about this. When you merge two ships together, the game no longer considers them two separate grids. Instead, they become one single grid with a single name. The old name is therefore discarded.
You could theoretically make the grid that was just added keep its name stored somewhere until that section was connected through the use of anything but merge blocks. But I doubt this will happen.
Not a bug, its actually intended behaviour i think. But pretty sure it could be "fixed" by just adding grid name variable to each merge block, and when you disconnect take the name from merge block on that grid. I think there would be need to find only the first merge block to avoid possible problems (like changing grid name twice) but pretty sure it could be done easy by just extending merge block properties and actions taken when disconnected.
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https://www.youtube.com/watch?v=t2Gqe2XMQmU
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