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change.log
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change.log
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Changes that don't have anything to do with commits
2016
July 17
Began change.log
Scrapped the whole 4D and 3D idea because it's a hassle and possibly distracting complication
It's going to be 2D.
July...
Forgot a few days?
Changed mind about 2D due to existence of TagPro.
Discovered BabylonJS, which will be used in the client.
CANNON will be used in the server.
Finished most room setup things (except for coordinate distribution)
July 23
Renderer. Working on render.coffee
Set up babylon scene thing
July 27
restored the hash and salt stuff
July 28
passcode entry to website (for restricted access)
join game between server and client setup
function calls on correct callbacks (event skeleton slightly better)
added css for text
separated scene work to FILE: GAME
some research about mesh collisions in BABYLONjs specifically
added physics enabler in scene
ahhhh oh my goodness i got the babylon scene stuff to all work ;-; (game.coffee)
July 29
attended funeral in the morning and noon, tutoring at night. not much done.
sphere for shell? will it work?
July 30
slow day. sister painted nails right in front of the work desk which made focus difficult due to fumes and lung irritation. tutoring at 5-7.
configuration vetting
planar definitions and player distribution
July 31
Distribution fully visualized with planes and everything
Adjusted them according to stuff
Distribution function written in util.js
next: put in server.coffee
August 1
Ehhhh.
August 2
Distribution nonsense in server.coffee.
Realizing inefficiencies of passing "player" around in a ridiculous manner.
It might be too late to untangle this mess.
I messed up my planning again, it seems.
Set up way for objects to be passed into gamestart from roomjoin in connection handling in the game thing.
Then I mostly wrote.
August 3
Today morning I didn't really do all that much - woke up, such and so on.
There was an interesting dream. Desk, paper, joke, snyder, class, latin nationals...
11:20 Went to the SHHS admin bldg & inquired about yearly scholarship renewal. Left a note, since Sh. Foundation folks were absent.
Stopped by SHHS. Visited office. Talked to nurse for a while and stopped by the old math classroom... Rolling stone's still on the walls. Photos...
12:40 Went home.
Had the yakitori rice.
1:30
Tutored Mirim.
got criticism from spejoku re; urdulir
3:30
put on the new episode of mob psycho for sister and her friend
then just kinda did nothing useful for a while i guess, played toram online
oh. yeah
dinner etc
daily walk outside etc
eagle time nonsense posting etc
it's 12:22... huh. At least i wrote my invoice.
finished javascript nonsense of pushing object to "objects" which is then sent from server to client, to describe coords. the entire object is of course not sent because that's silly
the contents of the clientside switch statement are for tomorrow.
there's also lots of tutoring tomorrow though. an opportunity (1-3 PM) to revise the urdulir draft?
maybe I'll play tera
didn't play tera.
spent (wasted) time on baiting eala and then toram... jeez, why do I play that
August 4
got up around 10 and went downstairs at ~ 11.
made noodles. egg drop attempt failed, became half-steamed egg boil or something. it was ok.
Tutored Parth today morning @ 1. Poor writing :V
space-time compression.........!?
house set of lolk in bgm
eagletime nonsense posting as usual (nothing to do)
liza's net was having some serious problems so we couldn't play or watch anything
it's already 4 now
deliberated about preparing to tutor until around 5 at which point i drove to tutor the other student
student's getting better, which is good.
session ended at 7
went back home and had dinner. the chicken sausage-infused rice and the dried tofu, onion, banana pepper strips with minced beef. so good.
eagletime passes time. people are posting little today.
i was supposed to charge the camera since we leave for quebec saturday
feeling pathetic
walked/jogged outside. back home around 9. deliberated and did nothing for about one hour. took shower.
it's 10:20 or something.
went downstairs and why did i do that anyway
oh. forgot i moved a bunch of boxes for ma and also killed ~9 flies today (Where are they coming from)
deliberated on computer doing nothing useful.
attempted to join quiplash run by eversor 'n friends but ended up in audience so I quit on the second round
people are not posting much today on eagletime
it's 12:00 already
12:46 liza calls on phone
August 5
11:00 up or so
food today was the yakisoba. it was alright
1:30 actually start to try and do things
didn't really do things
applied to chocpi new godhood
4:00
started investigation to jailbreak iphone
5:30 also played drawful
6:00 tutored
installing iphone stuff all the way to 9:30
wash dishes, pack for canada vacation
Aug 6
Vacation, drove to ottawa
Aug 7
ottawa
Aug 8
ottawa
Aug 9
ottawa
drove to montreal, dinner
Aug 10
montreal, food, streets, stolen from, filing report
Aug 11
montreal, customs, lunch, driving to quebec
Aug 12
quebec city
Aug 13
driving home.
customs.
thousand islands (hill island)
ithaca and cornell
corning glass museum
Aug 14
relax at home.
clientside work mostly today
processing and rendering
all that nonsense is working at the least now!!
problems:
player is black?
player is white?
camera movement?
Aug 15
parents went around the quest of bureaucracy today
tutoring at 3:30, drove there and back. fun.
kids came over so it was not so productive
fixed a weird coord thing with the spheres.
added cam control for testing.
player is black...?
todo:
color players
less weird reflectivity
shell should be a dark color and not reflect so much...
players should be mostly uniform, unreflective color.
camera constraints (keep a debug mode)
player movement
forgot to write invoice.
Aug 16
PUSHED TO HEROKU
Time to write invoice
wrote invoice
tutoring today also
fixed colors today
fixed weird reflectivity
beginning work on controls and callbacks and game logic
gameloop can be accessed, I'm so glad
Aug 17
what did I do today besides play disgaea
oh yeah, tutoring
Aug 18
Played disgaea
also set up dorf fort worldgen
china and also
central continent (sjzl)
tutoring
NEXT:
capture space webgame
7-29 play area shell
7-31 distribute players
8-14 visualization client-side
8-15 camera movement
camera with max distance from player constraint
acquire VIEW VECTOR from client to send to server
movement client-side
movement server-side
synchronization, projection, and correction
collision
player-player
player-shell
player-item
jailedplayer-jail wall
player status name things on the side of the page I guess
item spawning
item vector graphics (billboards)
player item acquisition
player colors
player nametags (billboards)
player item-holding color glow
urdulir story