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Implement Memory Q-networks #36

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Kaixhin opened this issue Jun 12, 2016 · 0 comments
Open

Implement Memory Q-networks #36

Kaixhin opened this issue Jun 12, 2016 · 0 comments

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@Kaixhin
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Kaixhin commented Jun 12, 2016

Control of Memory, Active Perception, and Action in Minecraft introduces a memory Q-network (MQN) and recurrent MQN (RMQN), based on a relatively simple key-value soft attention memory. These could feasibly be added as model options, although the feedback RMQN (FRMQN) would add another level of complexity to the architecture.

Edit 2016-06-14: DeepMind have been working on something similar. Expect to see something from them in the future.

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