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When inspecting a MeshSphere, the first and last vertex never get referenced by any face. Is this intended?
Simple MeshSphere:
latitudes: 2 longitudes: 3
Faces (vertex indices): 0: [1, 4, 3] 1: [1, 2, 4] 2: [4, 7, 6] 3: [4, 5, 7] 4: [7, 10, 9] 5: [7, 8, 10]
Vertices (positions): 0: [0, 0.5, 0] 1: [0.5, 0, 0] 2: [0, -0.5, 0] 3: referTo 0 4: [-0.25, 0, -0.4330126941204071] 5: referTo 2 6: referTo 0 7: [-0.2499999850988388, 0, 0.4330126941204071] 8: referTo 2 9: referTo 0 10: referTo 1 11: referTo 2
The text was updated successfully, but these errors were encountered:
I can't remember an intention behind this, suspect a bug...
Sorry, something went wrong.
These lines in RenderMesh.ts suggest that this was at least known at some point:
FUDGE/Core/Source/Render/RenderMesh.ts
Lines 100 to 102 in ba34c27
The problem, but the intention?
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When inspecting a MeshSphere, the first and last vertex never get referenced by any face. Is this intended?
Simple MeshSphere:
latitudes: 2
longitudes: 3
Faces (vertex indices):
0: [1, 4, 3]
1: [1, 2, 4]
2: [4, 7, 6]
3: [4, 5, 7]
4: [7, 10, 9]
5: [7, 8, 10]
Vertices (positions):
0: [0, 0.5, 0]
1: [0.5, 0, 0]
2: [0, -0.5, 0]
3: referTo 0
4: [-0.25, 0, -0.4330126941204071]
5: referTo 2
6: referTo 0
7: [-0.2499999850988388, 0, 0.4330126941204071]
8: referTo 2
9: referTo 0
10: referTo 1
11: referTo 2
The text was updated successfully, but these errors were encountered: