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swizzle.h
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/*
* QEMU texture swizzling routines
*
* Copyright (c) 2015 Jannik Vogel
* Copyright (c) 2013 espes
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
*
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, see <http://www.gnu.org/licenses/>.
*/
#ifndef HW_XBOX_SWIZZLE_H
#define HW_XBOX_SWIZZLE_H
#include <stdint.h>
#include <stdbool.h>
void swizzle_box(
const uint8_t *src_buf,
unsigned int width,
unsigned int height,
unsigned int depth,
uint8_t *dst_buf,
unsigned int row_pitch,
unsigned int slice_pitch,
unsigned int bytes_per_pixel);
void unswizzle_box(
const uint8_t *src_buf,
unsigned int width,
unsigned int height,
unsigned int depth,
uint8_t *dst_buf,
unsigned int row_pitch,
unsigned int slice_pitch,
unsigned int bytes_per_pixel);
void unswizzle_rect(
const uint8_t *src_buf,
unsigned int width,
unsigned int height,
uint8_t *dst_buf,
unsigned int pitch,
unsigned int bytes_per_pixel);
void swizzle_rect(
const uint8_t *src_buf,
unsigned int width,
unsigned int height,
uint8_t *dst_buf,
unsigned int pitch,
unsigned int bytes_per_pixel);
#endif