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data.lua
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data.lua
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-- This file is not shipped with the final package, so pcall require it is.
pcall(require, "__quick-adjustable-inserters__.data_for_auto_screenshots")
local data_core = require("__quick-adjustable-inserters__.data_core")
data_core.modify_existing_inserters()
local function make_selectable(params)
return {
type = "simple-entity-with-owner",
name = params.name,
icon = "__core__/graphics/empty.png",
icon_size = 1,
force_visibility = "same",
picture = {
filename = "__core__/graphics/empty.png",
size = 1,
},
minable = {
-- It may unintended, but mining time being infinite results in 0 mining percentage
-- and doesn't show the progress bar.
mining_time = 1/0,
results = {},
},
selection_box = params.selection_box,
tile_width = params.tile_width,
tile_height = params.tile_height,
collision_box = {{0, 0}, {0, 0}}, -- Technically that's already the default, but whatever.
collision_mask = {},
selection_priority = 201,
flags = {
"placeable-neutral",
"placeable-off-grid",
"not-on-map",
"not-blueprintable",
"not-deconstructable",
"hidden",
"not-flammable",
"no-copy-paste",
"not-upgradable",
"not-in-kill-statistics",
"not-rotatable",
},
}
end
data:extend{
{
type = "custom-input",
name = "qai-adjust",
action = "lua",
key_sequence = "SHIFT + F",
},
{
type = "custom-input",
name = "qai-rotate",
action = "lua",
key_sequence = "",
linked_game_control = "rotate",
},
{
type = "custom-input",
name = "qai-reverse-rotate",
action = "lua",
key_sequence = "",
linked_game_control = "reverse-rotate",
},
make_selectable{
name = "qai-selectable-square",
selection_box = {{-0.5, -0.5}, {0.5, 0.5}},
tile_width = 1,
tile_height = 1,
},
make_selectable{
name = "qai-selectable-ninth",
-- 256 / 3 = 85.33333333333333, 86 to round up instead of down to ensure gaps are filled
selection_box = {{-86 / 256 / 2, -86 / 256 / 2}, {86 / 256 / 2, 86 / 256 / 2}},
},
make_selectable{
name = "qai-selectable-rect",
selection_box = {{-1.5, -1}, {1.5, 1}},
},
}
---@generic T : data.PrototypeBase
---@param prototype_type string
---@param name string
---@param prototype_getter fun(): T
---@return T
local function add_if_it_does_not_exist(prototype_type, name, prototype_getter)
local prototype = data.raw[prototype_type] and data.raw[prototype_type][name]
if prototype then return prototype end
prototype = prototype_getter()
data:extend{prototype}
return prototype
end
---@generic T
---@param prototype T|{normal: false|T?, expensive: false|T?}
---@return fun(): T?
local function normal_expensive_iter(prototype)
if not prototype.normal and not prototype.expensive then
local done = false
return function()
if done then return end
done = true
return prototype
end
end
local checked_normal = false
local checked_expensive = false
return function()
if not checked_normal then
checked_normal = true
if prototype.normal then
return prototype.normal
end
end
if not checked_expensive then
checked_expensive = true
if prototype.expensive then
return prototype.expensive
end
end
end
end
---Use this to hide technologies existing technologies instead of deleting them. Other mods may not handle the
---fact that a technology they expect to exist doesn't actually exist.
---@param name string
local function hide_technology_if_it_exists(name)
local tech = data.raw["technology"][name]
if not tech then return end
for tech_data in normal_expensive_iter(tech) do
tech_data.hidden = true
tech_data.enabled = false
tech_data.visible_when_disabled = false
end
end
if not data_core.check_tech_setting("bobmods-near-inserters", true) then
hide_technology_if_it_exists("near-inserters")
else
add_if_it_does_not_exist("technology", "near-inserters", function()
return {
type = "technology",
name = "near-inserters",
localised_name = {"technology-name.qai-near-inserters"},
localised_description = {"technology-description.qai-near-inserters"},
icon = "__quick-adjustable-inserters__/graphics/technology/near-inserters.png",
icon_size = 256, icon_mipmaps = 1,
prerequisites = {"logistics"},
effects = {},
unit = {
count = 25,
ingredients = {{"automation-science-pack", 1}},
time = 15,
},
order = "a-d",
}--[[@as data.TechnologyPrototype]]
end)
end
if not data_core.check_tech_setting("bobmods-inserters-long1", true) then
hide_technology_if_it_exists("long-inserters-1")
else
add_if_it_does_not_exist("technology", "long-inserters-1", function()
return {
type = "technology",
name = "long-inserters-1",
localised_name = {"technology-name.qai-long-inserters-1"},
localised_description = {"technology-description.qai-long-inserters-1"},
icon = "__quick-adjustable-inserters__/graphics/technology/long-inserters-1.png",
icon_size = 256, icon_mipmaps = 1,
prerequisites = {"logistics"},
effects = {},
unit = {
count = 20,
ingredients = {{"automation-science-pack", 1}},
time = 15,
},
order = "a-e-a",
}--[[@as data.TechnologyPrototype]]
end)
end
if not data_core.check_tech_setting("bobmods-inserters-long1", true)
or not data_core.check_tech_setting("bobmods-inserters-long2", true)
then
hide_technology_if_it_exists("long-inserters-2")
else
add_if_it_does_not_exist("technology", "long-inserters-2", function()
return {
type = "technology",
name = "long-inserters-2",
localised_name = {"technology-name.qai-long-inserters-2"},
localised_description = {"technology-description.qai-long-inserters-2"},
icon = "__quick-adjustable-inserters__/graphics/technology/long-inserters-2.png",
icon_size = 256, icon_mipmaps = 1,
prerequisites = {"long-inserters-1", "chemical-science-pack"},
effects = {},
unit = {
count = 50,
ingredients = {
{"automation-science-pack", 1},
{"logistic-science-pack", 1},
{"chemical-science-pack", 1},
},
time = 30,
},
order = "a-e-b",
}--[[@as data.TechnologyPrototype]]
end)
end
local fast_inserter_icon = mods["base"]
and "__base__/graphics/technology/fast-inserter.png" -- Reuse existing, no need to duplicate it in VRAM.
or "__quick-adjustable-inserters__/graphics/technology/fast-inserter.png"
if not data_core.check_tech_setting("bobmods-inserters-more1", true) then
hide_technology_if_it_exists("more-inserters-1")
else
add_if_it_does_not_exist("technology", "more-inserters-1", function()
return {
type = "technology",
name = "more-inserters-1",
localised_name = {"technology-name.qai-more-inserters-1"},
localised_description = {"technology-description.qai-more-inserters-1"},
icons = {
{
icon = fast_inserter_icon,
icon_size = 256, icon_mipmaps = 4,
},
{
icon = "__quick-adjustable-inserters__/graphics/technology/constant-more-inserters-1.png",
icon_size = 128,
icon_mipmaps = 3,
shift = {100, 100},
}
},
prerequisites = {"logistics-2"},
effects = {},
unit = {
count = 25,
ingredients = {
{"automation-science-pack", 1},
{"logistic-science-pack", 1},
},
time = 30,
},
order = "c-n-a",
}--[[@as data.TechnologyPrototype]]
end)
end
if not data_core.check_tech_setting("bobmods-inserters-more1", true)
or not data_core.check_tech_setting("bobmods-inserters-more2", true)
then
hide_technology_if_it_exists("more-inserters-2")
else
add_if_it_does_not_exist("technology", "more-inserters-2", function()
return {
type = "technology",
name = "more-inserters-2",
localised_name = {"technology-name.qai-more-inserters-2"},
localised_description = {"technology-description.qai-more-inserters-2"},
icons = {
{
icon = fast_inserter_icon,
icon_size = 256, icon_mipmaps = 4,
},
{
icon = "__quick-adjustable-inserters__/graphics/technology/constant-more-inserters-2.png",
icon_size = 128,
icon_mipmaps = 3,
shift = {100, 100},
}
},
prerequisites = {"more-inserters-1", "logistics-3"},
effects = {},
unit = {
count = 50,
ingredients = {
{"automation-science-pack", 1},
{"logistic-science-pack", 1},
{"chemical-science-pack", 1},
{"production-science-pack", 1},
},
time = 30,
},
order = "c-n-b",
}--[[@as data.TechnologyPrototype]]
end)
end