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v1.3.0

  • Portrait mode games on mobile platforms.
  • Fullscreen and configurable game resolutions on desktop platforms.
  • User Interface support for scrolling with scrollbars on Container.
  • PVRTC, ATC and DXT texture compression support.
  • Performance improvements in user interface forms and text.
  • Performance improvements in animations on transforms.
  • Performance improvements using NEON math for BlackBerry and iOS.
  • Fixes for improvements in error handling throughout all systems.
  • Fixes supporting built-in Maya COLLADA exporter via DAE_FBX export.
  • Fixes for latest FBX SDK 2013 support.
  • Fixes for loading from some WAV files that were crashing.
  • Fixes for From/By animations.
  • Fixes allowing all inline properties loaded within .scene files. (breaks compat. for .scene)
  • Fixes in .scene files for collisionObject definitions (breaks compat. for .scene)
  • Fixes for depth/z-ordering of controls.

v1.2.0

  • BlackBerry 10 support.
  • iOS 5.1 support.
  • Android 2.3+ support.
  • User interface system with declaritive forms and themes.
  • Bluetooth keyboard/mouse support on BlackBerry platform.
  • Developer guide.
  • Sample/turorial for sample03-character.
  • Sample for sample04-particles.
  • Fixes for loading properties from URL.
  • Fixes on Win32/MacOSX for when mouse pointer leaves the window and returns.
  • Fixes to accelerometer for Android.
  • Fixes in animation blending.
  • Fixes to GPB for loading from single node and parent node. (breaks compat. for .gpb)

v1.1.0

  • FBX support in gameplay-encoder.
  • MacOSX platform support using XCode.
  • Offscreen rendering functionality using FrameBuffer.
  • Loading 3D scences using declaritive .scene files.
  • Loading audio from .ogg files using vorbis.
  • Loading AudioSources from .audio files.
  • Loading Animations from .animation files.
  • AnimationClip support for cross fading.
  • Physics support using Bullet Physics.
  • Cross-platform new project generator.
  • Overloaded operators in Math classes.
  • Font improvements for justify, clip, wrap and scaling.
  • Fixes for Font::drawText to use point size and not float scalar.
  • Fixes for memory leaks in and fixes to AnimationTarget.
  • Fixes for bumped and paralax shaders.
  • Fixes to simplify folders for resources in samples.
  • Fixes to the material/shader system.
  • Fixes to the ParticleEmitter.

v1.0.1

  • Initial release.