There are various ways of configuring build settings
Xcode resolves a certain build setting for a configuration and target by looking up the different levels until it finds a value. This can be seen in Xcode when the Levels
option is on in the Build Settings
tab. The different levels of build settings are:
- target
- target xcconfig file
- project
- project xcconfig file
- sdk defaults
XcodeGen will apply settings to a target or project level by merging different methods
- Setting Presets
- Setting Groups
- Settings
base
- Settings for a specific
config
The values from xcconfig files will then sit a level above this. Note that as a convenience, any settings in an xcconfig file will also overwrite any settings from Setting Presets
Note that when defining build settings you need to know the write name and value. In Xcode build settings are shown by default with a nicely formatted title and value. To be able to see what the actual build setting names and values are make sure you're in a
Build Settings
tab and goEditor -> Show Setting Titles
and alsoEditor -> Show Definitions
. This will then give you the actual names and values that XcodeGen expects.
XcodeGen applies default settings to your project and targets similar to how Xcode creates them when you create a new project or target. Debug and Release settings will be applied to your project. Targets will also get specific settings depending on the platform and product type.
You can change or disable how these setting presets are applied via the
options.settingPresets
which you can find more about in Options
The project
and each target
have a settings
object that you can define. This can be a simple map of build settings or can provide build settings per config
via configs
or base
. See Settings for more details.
settings:
DEVELOPMENT_TEAM: T45H45J
targets:
App:
settings:
base:
CODE_SIGN_ENTITLEMENTS: App/Entitlements.entitlements
configs:
Debug:
DEBUG_MODE: YES
Release:
DEBUG_MODE: NO
Each settings
can also reference one or more setting groups which let you reuse groups of build settings across targets or configurations. See Setting Groups for more details. Note that each setting group is also a full Settings object, so you can reference other groups or define settings by config.
settingGroups:
app:
DEVELOPMENT_TEAM: T45H45J
targets:
App:
settings:
groups: [app]
The project
and each target
have a configFiles
object that lets you reference .xcconfig
files per configuration.
This is good guide to xcconfig files https://pewpewthespells.com/blog/xcconfig_guide
configFiles:
Debug: debug.xcconfig
Release: release.xcconfig
targets:
App:
configFiles:
Debug: App/debug.xcconfig
Release: App/release.xcconfig
You can also always override any build settings on CI when building by passing specific build settings to xcodebuild like so:
DEVELOPMENT_TEAM=XXXXXXXXX xcodebuild ...
Each target can declare one or more dependencies. See Dependency in the ProjectSpec for more info about all the properties
Use your Podfile
as normal. The pods themselves don't need to be referenced in the project spec. After you generate your project simply run pod install
which will integrate with your project and create a workspace.
XcodeGen makes integrating Carthage dependencies super easy!
You simply reference them in each target that requires them and XcodeGen does the rest by automatically linking and embedding the carthage frameworks where necessary.
targets:
App:
dependencies:
- target: Framework
- carthage: Kingfisher
Framework:
dependencies:
- carthage: Alamofire
Some Carthage dependencies actually vend multiple frameworks. For example github "ReactiveCocoa/ReactiveCocoa" ~> 8.0
vends 2 frameworks ReactiveCocoa
and ReactiveMapKit
.
By default these all have to be listed if you want to link and use them:
targets:
App:
dependencies:
- carthage: ReactiveCocoa
- carthage: ReactiveMapKit
XcodeGen can look these up for you automatically! This can be enabled with a global options.findCarthageFrameworks
or can be overridden for each Carthage dependency. Note that if this is enabled, the Carthage dependencies need to have already been built before XcodeGen is run. This is because XcodeGen loads .version
files that Carthage writes in the Carthage/Build
directory which lists the all the frameworks. The name you use must also be the name of the .version
file Carthage writes to Carthage/Build
. Be aware that in some cases this name can differ from the name of the repo in the Cartfile and even the framework name. If the .version
file is not found or fails parsing, XcodeGen will fallback to the regular Framework lookup in the relevant Carthage directory.
options:
findCarthageFrameworks: true
targets:
App:
dependencies:
- carthage: ReactiveCocoa # will find ReactiveMapKit as well
- carthage: OtherCarthageDependency
findFrameworks: false # disables the global option
XcodeGen automatically creates the build phase that Carthage requires which lists all the files and runs carthage copy-frameworks
. You can change the invocation of carthage to something different, for example if you are running it with Mint. This is then prepended to copy frameworks
options:
carthageExecutablePath: mint run Carthage/Carthage
By default XcodeGen looks for carthage frameworks in Carthage/Build
. You can change this with the carthageBuildPath
option
options:
carthageBuildPath: ../../Carthage/Build
Swift Packages can be integrated by defining them at the project level and then referencing them in targets
packages:
Yams:
url: https://github.com/jpsim/Yams
from: 2.0.0
SwiftPM:
url: https://github.com/apple/swift-package-manager
branch: swift-5.0-branch
RxClient:
path: ../RxClient
targets:
App:
dependencies:
# by default the package product that is linked to is the same as the package name
- package: Yams
- package: SwiftPM
- package: RxClient
- package: SwiftPM
product: SPMUtility # specify a specific product
If you want to check in the Package.resolved
file so that everyone is on the same versions, you need to check in ProjectName.xcodeproj/project.xcworkspace/xcshareddata/swiftpm/Package.resolved
Note that Swift Packages don't work in projects with configurations other than
Debug
andRelease
. That limitation is tracked here bugs.swift.org/browse/SR-10927
Specified local packages get put into a Packages
group in the root of the project by default. This can be changed with options.localPackagesGroup
.
System frameworks and libs can be linked by using the sdk
dependency type. You can either specify frameworks or libs by using a .framework
, .tbd
or dylib
filename, respectively
targets:
App:
dependencies:
- sdk: Contacts.framework
- sdk: libc++.tbd
- sdk: libz.dylib
Individual frameworks can also be linked by specifying a path to them
targets:
App:
dependencies:
- framework: Vendor/MyFramework.framework
XCodeGen supports working with Swift Package Plug-ins.
To use plugins, you need to specify in your target which plugin you want to connect, and don't forget to connect the package to target.
packages:
Prefire:
url: https://github.com/BarredEwe/Prefire
from: 1.3.0
targets:
App:
buildToolPlugins:
- plugin: PrefirePlaybookPlugin
package: Prefire