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Things we've been looking at
"Supporting innovation, R&D and training in immersive storytelling
StoryFutures and StoryFutures Academy: The National Centre for Immersive Storytelling place innovative storytelling at the heart of next generation immersive technologies and experiences. Both initiatives are funded by the UK government."
"The GIFT Box is a result of the GIFT project – a research project funded by the EU’s Horizon 2020 research programme. The project brings together internationally renowned artists, designers, museum professionals and researchers to help museums create hybrid experiences: Experiences that combine the physical and digital to create personal encounters with cultural heritage. The project started in January 2017 and runs for three years, to December 2019."
https://gardenandgun.com/articles/fawn-weaver-the-whiskey-benefactor/
Yes you read that domain right, but it’s an interesting premise and story and one that would take place largely outside right?
Also why not think about this walking tour platform in terms of these brand museums (ex. Guinness, Arsenal, etc.).
This is a map based search engine connected with heritage.
https://www.payscathare.org/les-applis
Mobile apps connected with "Cathar castles" in the eastern Pyrenees.
"Through innovative storytelling, design, and technology we bring ideas to life for our clients. Collaboration drives our work. Attention to detail ensures incredible results."
https://www.nationalgallery.org.uk/visiting/apps
"To use Smartify in the Gallery, hold your smartphone up towards a painting and detailed information about the work will appear on-screen.
You can also save paintings you have scanned to your smartphone into a personal digital collection which you can share with others signed up to the platform."
https://www.sciencemuseumgroup.org.uk/wp-content/uploads/2020/06/Time-Culture-Identity-Collaboration-guideline-A4-V6.pdf https://www.rca.ac.uk/more/staff/professor-naren-barfield/
"The report is an output from the international research collaboration ‘Time, Culture and Identity: The Co-Creation of Historical Research and Co-Development of Visitor Experience in China and the UK’. Funded by the Arts and Humanities Research Council and the Newton Fund, the project ran from 1 December 2018 to 30 April 2020."
"SENSEcity is a unique interactive experience that comes alive when an illustrated travel guide booklet and complimentary mobile application come together. They provide a curated city walk through which you can experience stories of the past in technology of the future. The first edition was launched in 2019 for the city of Glasgow."
https://pro.europeana.eu/event/cultural-heritage-in-3d
"This session introduces principles and tips for digitising cultural heritage in 3D, helping participants to gain an appreciation of quality and workflow in 3D, as well as an understanding of interoperability and sustainability."
https://calvium.com/place-experience-platform/
"The Place Experience Platform is designed for those entrusted with supporting the visitor economy.
The Place Experience App provides compelling content to visitors; combining wayfinding, storytelling & real-time information about a destination.
The Place Management System puts control of the visitor experience into the hands of place managers. "
App per location bad! Web based good!
"DymonLab provides services and tools for institutions and researchers aimed at facilitating the scientific analysis of historical objects, leveraging on recent technological developments that merge digital information with reality."
https://www.metmuseum.org/blogs/collection-insights/2020/augmented-reality-zemi-arte-del-mar
"The Met may have temporarily closed its doors, but the staff continues to find compelling ways to share the collection and their expertise. Today the Museum's Imaging Department is bringing to life a zemí cohoba stand—one of the most iconic sculptures that survives from the ancestral civilizations in the Americas—through augmented reality (AR). "
https://webkit.org/blog/8421/viewing-augmented-reality-assets-in-safari-for-ios/
"Oct 10, 2018, by Dean Jackson
Safari on iOS 12 supports viewing 3D models and allows you to see them in Augmented Reality (AR). Supported assets use the Universal Scene Description format, or USDZ, developed by Pixar."
https://cwervo.com/writing/quicklook-web/
"Everything I Know About Launching iOS AR Quick Look From The Web"
https://beyondconference.org/posters/rich-hemming/
"The Discovery Channel partnered with StoryFutures for the ‘Modern Collectibles’ project to produce a TV pilot with an accompanying augmented reality (AR) Apple iOS application. The experience would enable users to explore retro objects from the 1980s, using augmented reality to bring the collectible items –such as a toy ATAT- to life in their own homes. Development was in collaboration with Story Things to use technology to augment the traditional space of linear television programming and execute a strategy of ‘view and do’
An innovative pipeline allowed for research and development opportunities in audio design and implementation. Unity game engine and ARKit was used for an iOS build application to leverage the latest behavioural and detection capabilities in an AR scene.
Computer vision was incorporated (CoreML) to obtain gestural data from users’ interaction with an AR object. Controls of touch, hold and velocity of a users’ hand and finger with an AR object were developed to drive sound design in real-time.
Pure Data (Pd) ‘patches’ were integrated using the embeddable library ‘libpd’. Unity C# scripts combined and communicated with CoreML values and data were parsed through the ‘libpd’ layer to Pd patches containing receiving objects. Interaction, animation and scale of the AR object parametrically drove synthesis in real-time
Early testing indicated that immersive audio design coupled with gestural control does have a positive impact on engagement in the context of AR and contributes to bringing ‘modern collectibles’ to life through invoking nostalgia."
https://beyondconference.org/posters/emily-godden/
Hacking environmental heritage with homebrew technologies and open source data to reclaim the Lost City Heritage hacked: working with people, place and Zombie Media to reclaim the Lost City More details
Today Dunwich is small village on the Suffolk coast being absorbed by the North Sea. Now known as the Lost City most of Dunwich is underwater and much of its heritage is built on loss. In developing site-specific interactive narratives with tangible interfaces multimodal storytelling has the potential to create more meaningful and engaging ontological relationships with our environment. This research works to discover how to create connections between audiences and their environmental heritage without the need for using new technology which damages the environment.