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Development setup questions #119
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Same problem here while buiding Here the I'm new to Swift and I would appreciate any help on this problem. Building Environment:
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I've been trying to get this working as well, though I'm not a Swift dev by trade. I ended up trying to disable code signing in the project (and all sub-projects) because I just want to run it locally (and I don't have a developer license) and it seems to compile fine, but when I run it, I get this error:
There are also a few swiftlint errors, but they can be worked around. Does anyone have any suggestions? Do I actually need an Apple Developer Account? |
Not a bug.
Found this software, have been using it regularly and wanted to contribute, as I'm a Swift dev myself.
Forked the repo, fetched the master branch and started getting to work.
CaptureDevice
initialization fails astry? UVCDevice(device: avDevice)
is throwing an error for the usbDevice. Everything is working fine with the version installed via Homebrew with my Logitech C922.Some help is appreciated. If I can get it to work I can also supply an update to the README with more instructions on the dev setup.
Thanks!
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