You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
I am using Godot 4.3, with the newest version of simple grass textured. I'm having issues with the default texture ("res://addons/simplegrasstextured/textures/grassbushcc008.png") replacing albedo textures. With Multiple instances of the Simple Grass textured node being in use at the same time, or even just one, using mesh instances this seems to happen. After adding the SGT Nodes to the scene and adding a new mesh (clearing the default texture) to said nodes, saving and reopening the project causes the default texture to replace textures even within the mesh instance faces. It also resets the Albedo Color to white.
The text was updated successfully, but these errors were encountered:
I am using Godot 4.3, with the newest version of simple grass textured. I'm having issues with the default texture ("res://addons/simplegrasstextured/textures/grassbushcc008.png") replacing albedo textures. With Multiple instances of the Simple Grass textured node being in use at the same time, or even just one, using mesh instances this seems to happen. After adding the SGT Nodes to the scene and adding a new mesh (clearing the default texture) to said nodes, saving and reopening the project causes the default texture to replace textures even within the mesh instance faces. It also resets the Albedo Color to white.
The text was updated successfully, but these errors were encountered: