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larnfunc.h
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/*
*
* macros
*
*/
/* macro to create scroll #'s with probability of occurrence */
#define newscroll() (scprob[rund(81)])
/* macro to return a potion # created with probability of occurrence */
#define newpotion() (potprob[rund(41)])
/* macro to return the + points on created leather armor */
#define newleather() (nlpts[rund(c[HARDGAME]?13:15)])
/* macro to return the + points on chain armor */
#define newchain() (nch[rund(10)])
/* macro to return + points on plate armor */
#define newplate() (nplt[rund(c[HARDGAME]?4:12)])
/* macro to return + points on new daggers */
#define newdagger() (ndgg[rund(13)])
/* macro to return + points on new swords */
#define newsword() (nsw[rund(c[HARDGAME]?6:13)])
/* macro to destroy object at present location */
#define forget() (item[playerx][playery]=know[playerx][playery]=0)
/* macro to wipe out a monster at a location */
#define disappear(x,y) (mitem[x][y]=know[x][y]=0)
/* macro to turn on bold display for the terminal */
#define setbold() (*lpnt++ = ST_START)
/* macro to turn off bold display for the terminal */
#define resetbold() (*lpnt++ = ST_END)
/* macro to setup the scrolling region for the terminal */
#define setscroll() enable_scroll=1
/* macro to clear the scrolling region for the terminal */
#define resetscroll() enable_scroll=0
/* macro to clear the screen and home the cursor */
#define clear() (*lpnt++ =CLEAR, regen_bottom=TRUE)
/* macro to clear to end of line */
#define cltoeoln() (*lpnt++ = CL_LINE)
/* macro to seed the random number generator */
#define srand(x) (lrandx=x)
/* min/max */
#define min(x,y) (((x)>(y))?(y):(x))
#define max(x,y) (((x)>(y))?(x):(y))
/*
*
* function declarations
*
*/
/*
* action.c
*/
void act_remove_gems(int);
void act_sit_throne(int);
void act_up_stairs(void);
void act_down_stairs(void);
void act_drink_fountain(void);
void act_wash_fountain(void);
void act_down_shaft(void);
void act_up_shaft(void);
void act_desecrate_altar(void);
void act_donation_pray(void);
void act_just_pray(void);
void act_ignore_altar(void);
void act_open_chest(int, int);
int act_open_door(int, int);
/*
* bill.c
*/
void readmail(long);
/*
* create.c
*/
void makeplayer(void);
void newcavelevel(int);
void eat(int, int);
int fillmonst(signed char);
/*
* diag.c
*/
#ifdef EXTRA
int diag(void);
void diagdrawscreen(void);
#endif
int savegame(char *);
void restoregame(char *);
/*
* display.c
*/
void bottomline(void);
void bottomhp(void);
void bottomspell(void);
void bottomdo(void);
void bot_linex(void);
void bottomgold(void);
void draws(int, int, int, int);
void drawscreen(void);
void showcell(int, int);
void show1cell(int, int);
void showplayer(void);
int moveplayer(int);
void seemagic(int);
/*
* fortune.c
*/
void outfortune(void);
/*
* global.c
*/
void raiselevel(void);
void loselevel(void);
void raiseexperience(long);
void loseexperience(long);
void losehp(int);
void losemhp(int);
void raisehp(int);
void raisemhp(int);
void raisemspells(int);
void losemspells(int);
int makemonst(int);
void positionplayer(void);
void recalc(void);
void quit(void);
int more(char);
void enchantarmor(void);
void enchweapon(void);
int nearbymonst(void);
int stealsomething(void);
int emptyhanded(void);
void creategem(void);
void adjustcvalues(int, int);
int getpassword(void);
int getyn(void);
int packweight(void);
int rnd(int);
int rund(int);
/*
* help.c
*/
void help(void);
void welcome(void);
void retcont(void);
/*
* iventory.c
*/
void init_inventory(void);
int showstr(char);
int showwear(void);
int showwield(void);
int showread(void);
int showeat(void);
int showquaff(void);
void show1(int);
int show3(int);
int take(int, int);
int drop_object(int);
int pocketfull(void);
/*
* io.c
*/
void setupvt100(void);
void clearvt100(void);
char ttgetch(void);
void scbr(void);
void sncbr(void);
void newgame(void);
void lprintf(const char *, ...);
void lprint(long);
void lprc(char);
void lwrite(char *, int);
long lgetc(void);
long larint(void);
void lrfill(char *, int);
char * lgetw(void);
char * lgetl(void);
int lcreat(char *);
int lopen(char *);
int lappend(char *);
void lrclose(void);
void lwclose(void);
void lprcat(char *);
void cursor(int, int);
void cursors(void);
void init_term(void);
void cl_line(int, int);
void cl_up(int, int);
void cl_dn(int, int);
void lstandout(char *);
void set_score_output(void);
void lflush(void);
void lflushall(void);
char * tmcapcnv(char *, char *);
void enter_name(void);
void select_sex(void);
/*
* main.c
*/
void parse2(void);
unsigned long readnum(long);
/*
* monster.c
*/
void checkloss(int);
void createitem(int, int);
void createmonster(int);
void dropgold(int);
int hitm(int, int, int);
void hitmonster(int, int);
void hitplayer(int, int);
int newobject(int, int *);
void something(int);
int vxy(int *, int *);
/*
* moreobj.c
*/
void oaltar(void);
void othrone(int);
void odeadthrone(void);
void ochest(void);
void ofountain(void);
void fntchange(int);
void drink_fountain(void);
void wash_fountain(void);
void enter(void);
void remove_gems(void);
void sit_on_throne(void);
void up_stairs(void);
void down_stairs(void);
void open_something(void);
void close_something(void);
void desecrate_altar(void);
void pray_at_altar(void);
void specify_object(void);
/*
* movem.c
*/
void movemonst(void);
/*
* object.c
*/
void lookforobject(char, char, char);
void oteleport(int);
void quaffpotion(int, int);
void adjtime(long);
void read_scroll(int);
void readbook(int);
void ohome(void);
void iopts(void);
void ignore(void);
/*
* regen.c
*/
void regen(void);
/*
* savelev.c
*/
void savelevel(void);
void getlevel(void);
/*
* scores.c
*/
int makeboard(void);
int hashewon(void);
void checkmail(void);
long paytaxes(long);
void showscores(void);
void showallscores(void);
void died(int);
void diedlog(void);
int getplid(char *);
/*
* spells.c
*/
void cast(void);
int fullhit(int);
void godirect(int, int, char *, int, char);
void ifblind(int, int);
int dirsub(int *, int *);
void annihilate(void);
/*
* spheres.c
*/
int newsphere(int, int, int, int);
int rmsphere(int, int);
void movsphere(void);
/*
* store.c
*/
void dndstore(void);
void oschool(void);
void obank(void);
void obank2(void);
void ointerest(void);
void otradepost(void);
void olrs(void);
/*
* sysdep.c
*/
void nap(int);
/*
* tgoto.c
*/
const char * atgoto(const char *, int, int);
/*
* tok.c
*/
int yylex(void);
void sethard(int);