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This happens with some of the currently uploaded avatars and also the avatars I made myself. When I use them I see portions of the mesh visible as I move. I see some vertices wobbling or stuck at a point. This glitch is only visible to the user of the avatar other users cannot see it on my avatar.
This can happen if your avatar has vertices that are skinned to both the body and the head. Currently, a given vertex cannot be shared between the head and the rest of the body (like a neck, for example). If you ensure that the verices are skinned 100% to the head or body, but not shared between them, you'll get no stretching of vertices.
This happens with some of the currently uploaded avatars and also the avatars I made myself. When I use them I see portions of the mesh visible as I move. I see some vertices wobbling or stuck at a point. This glitch is only visible to the user of the avatar other users cannot see it on my avatar.
https://imgur.com/a/t7U9PbO - example
Also I have noticed that if I use a selfie camera this glitch disappears, however when I remove the selfie camera it occurs again.
Any clues? Thank you!
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