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Calling STOP when nothing is playing... #5

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itsallgood opened this issue May 23, 2015 · 0 comments
Open

Calling STOP when nothing is playing... #5

itsallgood opened this issue May 23, 2015 · 0 comments

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@itsallgood
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Just thought id say that the stop function doesn't check to see if anything is playing - so if someone calls stop and nothing is playing - it'll just hate it.

So I added:

SeamlessLoop.prototype.stop = function() {
    if(this.timeout){
        clearTimeout(this.timeout);
        this.actual._1.currentTime = 0;
        this.actual._1.pause();
        this.actual._2.currentTime = 0;
        this.actual._2.pause();
    }
};

Around the function.

Cheers!

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