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MainGameLoop.java
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package engineTester;
import org.lwjgl.opengl.Display;
import renderEngine.DisplayManager;
import renderEngine.Loader;
import renderEngine.RawModel;
import renderEngine.Renderer;
public class MainGameLoop
{
/**
* Creates the display and continuously updates the display until user closes.
* @param args
*
* https://www.youtube.com/watch?v=z2yFlvkBbmk&list=PLRIWtICgwaX0u7Rf9zkZhLoLuZVfUksDP&index=3
*
* @author Hexers
*/
public static void main(String[] args) {
DisplayManager.createDisplay();
Loader loader = new Loader();
Renderer renderer = new Renderer();
// OpenGL expects verticies to be defined counter clockwise by default
float[] verticies =
{
// Left bottom triangle
-0.5f, 0.5f, 0f,
-0.5f, -0.5f, 0f,
-0.5f, -0.5f, 0f,
// Right top triangle
0.5f, -0.5f, 0f,
0.5f, 0.5f, 0f,
-0.5f, 0.5f, 0f
};
RawModel model = loader.loadToVAO(verticies);
while(!Display.isCloseRequested())
{
renderer.prepare();
// game logic
renderer.render(model);
DisplayManager.updateDisplay();
}
loader.cleanUp();
DisplayManager.closeDisplay();
}
}