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kinect3.pro
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kinect3.pro
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TEMPLATE = app
TARGET = MagicForest
LANGUAGE = C++
CONFIG += qt thread warn_on console debug_and_release
QT += opengl
CONFIG(release, debug|release) {
CONFIG -= debug release
CONFIG += release
}
HEADERS += headers/ui/MainWindow.h \
headers/ui/MainMenu.h \
headers/ui/Game.h \
headers/ui/Scores.h \
headers/ui/Options.h \
headers/ui/Info.h \
headers/ui/PopUpMenu.h \
headers/ui/PopUpEndGame.h \
headers/ui/PopUpInit.h \
headers/kinect/Kinect.h \
headers/kinect/Cylinder.h \
headers/render/Scene.h \
headers/render/SceneGUI.h \
headers/render/ShaderManager.h \
headers/render/Geometry.h \
headers/render/obj/Object.h \
headers/render/obj/Box.h \
headers/render/obj/Material_lib.h \
headers/logic/GameInfo.h \
headers/logic/Attack.h \
headers/logic/Combo.h \
headers/logic/Element.h \
headers/logic/Character.h \
headers/logic/Player.h \
headers/logic/NPC.h \
headers/logic/Obstacle.h \
headers/logic/Reward.h \
headers/logic/Physics.h \
headers/data/ScoreManager.h \
SOURCES += src/main.cpp \
src/ui/MainWindow.cpp \
src/ui/MainMenu.cpp \
src/ui/Game.cpp \
src/ui/Scores.cpp \
src/ui/Options.cpp \
src/ui/Info.cpp \
src/ui/PopUpMenu.cpp \
src/ui/PopUpEndGame.cpp \
src/ui/PopUpInit.cpp \
src/kinect/Kinect.cpp \
src/kinect/Cylinder.cpp \
src/render/Scene.cpp \
src/render/SceneGUI.cpp \
src/render/Geometry.cpp \
src/render/obj/Object.cpp \
src/render/obj/Box.cpp \
src/render/obj/Material_lib.cpp \
src/logic/GameInfo.cpp \
src/logic/Attack.cpp \
src/logic/Combo.cpp \
src/logic/Player.cpp \
src/logic/NPC.cpp \
src/logic/Obstacle.cpp \
src/logic/Reward.cpp \
src/logic/Physics.cpp \
FORMS += forms/MainWindow.ui \
forms/MainMenu.ui \
forms/Game.ui \
forms/Options.ui \
forms/Scores.ui \
forms/Info.ui \
forms/PopUpMenu.ui \
forms/PopUpEndGame.ui \
forms/PopUpInit.ui \
RESOURCES += resources/resources.qrc \
INCLUDEPATH += libs/bullet/src \
libs/openni/include \
LIBS += -lGLEW -lglut -lGLU -lGL -lSDL -lSDLmain -lSDL_mixer -lOpenNI \
# -Llibs/openni/lib -lOpenNI \
-Llibs/bullet/lib -lBulletCollision \
-Llibs/bullet/lib -lBulletDynamics \
-Llibs/bullet/lib -lLinearMath \