diff --git a/README.md b/README.md index b340b4b..08b8cfd 100644 --- a/README.md +++ b/README.md @@ -35,6 +35,24 @@ You can get Aru's C++ Script Hook here: http://www.gtaforums.com/index.php?showtopic=390582 +**Requirements** + +Required to compile the sourcecode are: + +- Microsoft Visual Studio 2010 (newer versions will probably work too) +- Microsoft DirectX SDK March 2008 +- Microsoft Windows SDK (maybe? am not entirely sure...) + +IMPORTANT: After installing the DirectX SDK March 2008 you'll have to +set up a system variable in windows named "DXSDK_2008-03" containing +the full path to the installation folder of the SDK. This is to allow +multiple versions of the SDK to be installed. Make sure to include a +final backslash ( \ ) at the end of the path. + +See the included ScriptHookDotNet.readme.txt on how to actually run +the Script Hook with the game. + + **License** The GTAIV .Net Script Hook sourcecode is published unter the MIT license. @@ -54,21 +72,3 @@ as author of the original GTAIV .Net Script Hook. See LICENSE-ScriptHook.txt for the license of the GTAIV C++ Script Hook, and LICENSE-SlimDX.txt for the license of the SlimDX sourcecode. - - -**Requirements** - -Required to compile the sourcecode are: - -- Microsoft Visual Studio 2010 (newer versions will probably work too) -- Microsoft DirectX SDK March 2008 -- Microsoft Windows SDK (maybe? am not entirely sure...) - -IMPORTANT: After installing the DirectX SDK March 2008 you'll have to -set up a system variable in windows named "DXSDK_2008-03" containing -the full path to the installation folder of the SDK. This is to allow -multiple versions of the SDK to be installed. Make sure to include a -final backslash ( \ ) at the end of the path. - -See the included ScriptHookDotNet.readme.txt on how to actually run -the Script Hook with the game.