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groundrealtimepreviewer.h
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groundrealtimepreviewer.h
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/*
* Copyright (C) Kreogist Dev Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef GROUNDREALTIMEPREVIEWER_H
#define GROUNDREALTIMEPREVIEWER_H
#include "groundpreviewer.h"
class Robot;
class Enemy;
class GroundBase;
/*!
* \brief The GroundRealtimePreview class is a advanced ground preview. It can
* preview a ground data in real-time. This means you have to set a GroundBase
* to the previewer.
*/
class GroundRealtimePreviewer : public GroundPreviewer
{
Q_OBJECT
public:
/*!
* \brief Construct a GroundRealtimePreviewer.
* \param parent The parent widget.
*/
explicit GroundRealtimePreviewer(QWidget *parent = 0);
/*!
* \brief Destory the GroundRealtimePreviewer.
*/
~GroundRealtimePreviewer();
/*!
* \brief The display exist robots setting.
* \return If display the exist robot, it will be true, or else false.
*/
bool displayRobots() const;
/*!
* \brief Get the selected robot. The robot will display the parameter.
* \return The selected robot.
*/
Robot *selectedRobot() const;
/*!
* \brief The display exists enemys setting.
* \return If display the exist enemy, it will be true, or else false.
*/
bool displayEnemies() const;
signals:
public slots:
/*!
* \brief Set the rendering Ground class.
* \param ground The render ground.
*/
void setGround(GroundBase *ground);
/*!
* \brief Set the previewer will display or hide the exist enemys.
* \param displayEnemys To display the exist enemys, set it true, or else
* false.
*/
void setDisplayEnemies(bool displayEnemies);
/*!
* \brief Set the previewer will display or hide the exist robots.
* \param displayRobots To display the exist robots, set it true, or else
* false.
*/
void setDisplayRobots(bool displayRobots);
/*!
* \brief Set the selected enemy.
* \param selectedEnemy The enemy which will be selected. To cancel the
* selection please set a nullptr.
*/
void setSelectedEnemy(Enemy *selectedEnemy);
/*!
* \brief Set the selected robot.
* \param selectedRobot The robot which will be selected. To cancel the
* selection please set a nullptr.
*/
void setSelectedRobot(Robot *selectedRobot);
/*!
* \brief Update the enemy position list.
* \param positions The position list.
*/
void setEnemyPositionList(const QList<QPointF> &positions);
/*!
* \brief Update all kinds of preview list info about enemy.
* \param enemys The enemy list.
* \param positions The position list.
*/
void setEnemyPreviewList(const QList<Enemy *> &enemys,
const QList<QPointF> &positions);
/*!
* \brief Update the position list.
* \param positions The position list
*/
void setPositionList(const QList<QPointF> &positions);
/*!
* \brief Update the angle list.
* \param angles The angle list.
*/
void setAngleList(const QList<qreal> &angles);
/*!
* \brief Update all kinds of preview list.
* \param robots The robot list.
* \param positions The positions list.
* \param angles The angle list.
*/
void setRobotsPreviewList(const QList<Robot *> &robots,
const QList<QPointF> &positions,
const QList<qreal> &angles);
protected:
/*!
* \brief Reimplemented from GroundPreviewer::paintEvent().
*/
void paintEvent(QPaintEvent *event);
private slots:
void onActionBorderChanged();
void onActionBarracksChanged();
private:
Robot *m_proxyRobot;
Enemy *m_proxyEnemy;
GroundBase *m_ground;
bool m_displayRobots, m_displayEnemies;
Robot *m_selectedRobot;
Enemy *m_selectedEnemy;
QList<Enemy *> m_enemies;
QList<QPointF> m_enemyPositions;
QList<Robot *> m_robots;
QList<QPointF> m_positions;
QList<qreal> m_angles;
};
#endif // GROUNDREALTIMEPREVIEWER_H