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enemymanagewidget.h
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enemymanagewidget.h
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/*
* Copyright (C) Kreogist Dev Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef ENEMYMANAGEWIDGET_H
#define ENEMYMANAGEWIDGET_H
#include <QWidget>
class QTreeView;
class QPushButton;
class QStandardItemModel;
class QGridLayout;
class QGroupBox;
class Enemy;
class GroundBase;
/*!
* \brief The EnemyManageWidget class provides a user centered way to manage the
* initial state data of the robot.
*/
class EnemyManageWidget : public QWidget
{
Q_OBJECT
public:
/*!
* \brief Construct robot manage widget.
* \param parent The parent widget.
*/
explicit EnemyManageWidget(QWidget *parent = 0);
/*!
* \brief Get the current managed ground.
* \return The managed ground class.
*/
GroundBase *ground() const;
/*!
* \brief Get the robot list.
* \return The robot list from the editor.
*/
QList<Enemy *> enemyList();
/*!
* \brief Get the position list.
* \return The initial position list from the editor.
*/
QList<QPointF> positionList();
/*!
* \brief Call this function will bind the default button and enabled this
* widget.
*/
void enabledWidget();
/*!
* \brief Call this function will unbind the default button and disable this
* widget.
*/
void disabledWidget();
signals:
/*!
* \brief When this signal is emitted, the robot management dialog will be
* closed.
*/
void requireClose();
/*!
* \brief When this signal is emiited, the preview will select the robot.
* \param robot The robot which is going to be selected.
*/
void requireSelectEnemy(Enemy *robot);
/*!
* \brief When this signal is emitted, the preview will be asked to update
* all the robots preview information.
*/
void requireUpdateAllList();
/*!
* \brief When this signal is emitted, the preview will be asked to update
* all the initial position information.
*/
void requireUpdatePositionList();
/*!
* \brief When this signal is emitted, the preview will be asked to update
* all the initial angle information.
*/
void requireUpdateAngleList();
public slots:
/*!
* \brief Set the managed ground class.
* \param ground The managed ground class.
*/
void setGround(GroundBase *ground);
protected:
/*!
* \brief Reimplemented from QWidget::showEvent().
*/
void showEvent(QShowEvent *event);
private slots:
void retranslate();
private:
inline qreal getModelData(int row, int column, int role=Qt::DisplayRole);
inline void updateHeader();
inline void updateEnemyList();
QPushButton *m_okay, *m_cancel, *m_deletePoint;
QTreeView *m_enemyInitialDataView;
QStandardItemModel *m_enemyInitialDataModel;
QList<Enemy *> m_enemyList;
GroundBase *m_ground;
QGroupBox *m_manageBox;
};
#endif // ENEMYMANAGEWIDGET_H