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enemy.h
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enemy.h
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/*
* Copyright (C) Kreogist Dev Team
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#ifndef ENEMY_H
#define ENEMY_H
#include "robotbase.h"
/*!
* \brief The Enemy class record all the basic information of a enemy.
*/
class Enemy : public RobotBase
{
public:
/*!
* \brief Construct a Enemy class. The start position of this type of
* construct will be QPointF(0, 0);
*/
Enemy();
/*!
* \brief Construct the enemy with the give position.
* \param pos The start position of the robot.
*/
Enemy(QPointF pos);
/*!
* \brief Construct the enemy with the give position.
* \param x The start x position of the enemy.
* \param y The start y position of the enemy.
*/
Enemy(qreal x, qreal y);
/*!
* \brief Get the target point of the enemy.
* \return The target point.
*/
static QPointF target();
/*!
* \brief Set the target point of the enemy. All the enemies will move to
* the target point.
* \param target Enemy's target point.
*/
static void setTarget(const QPointF &target);
/*!
* \brief Get the next step of the enemy.
* \return The next step of the enemy.
*/
QPointF nextStep(bool &reachTarget);
/*!
* \brief Whether this enemy is destoried by robot.
* \return The destory status.
*/
bool destory() const;
/*!
* \brief Set the destory status.
* \param destory Destory status.
*/
void setDestory(bool destory);
/*!
* \brief Get the enemy mission complete status.
* \return The enemy mission complete status.
*/
static bool missionComplete();
/*!
* \brief Set the enemy mission complete status.
* \param missionComplete To make all the enemy when to the final position,
* set it to true.
*/
static void setMissionComplete(bool missionComplete);
private:
static QPointF m_target;
static bool m_missionComplete;
bool m_destory;
};
#endif // ENEMY_H