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trying to debug ray tracing dragon dogma 2 #2007
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I tried using radv instead of amdvlk/pro and it seems to compile, I played for a while and some faults were logged by vkd3d.
logs: https://github.com/user-attachments/files/15537048/log.txt i dont find in shaders directory c73feef558c73116 and daf3394534fa70c |
anyway I forgot to specify that to enable ray tracing you have to edit the dragon dogma 2 binary or hide on wine the symbol wine_get_version you can simply bypass it by doing
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Could you try running with https://github.com/HansKristian-Work/vkd3d-proton/tree/dd2-heap-robustness-hack? Maybe it'll workaround the hang. |
it still crashes after few minutes
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hello, i'm trying to debug a gpu page fault that happens when activating ray tracing on dragon dogma 2, however by activating qa checks i can't compile a shader, i don't know how to continue debugging
Software information
game: dragon dogma 2
i am using amdgpu pro vulkan driver because radv driver have a lot of crashes (latest mesa commit) even without ray tracing, amdvlk is stable but gives less fps than amdgpu pro
System information
VKD3D_DEBUG=trace VKD3D_LOG_FILE="/home/andrew/dd2-debug/log.txt" VKD3D_SHADER_DUMP_PATH="/home/andrew/dd2-debug/debug/" VKD3D_CONFIG="dxr,descriptor_qa_checks" MANGOHUD_CONFIG="no_display,fps_limit=48,fps_limit_method=early,fps_sampling_period=333,vsync" vk_pro gamemoderun mangohud %command%
Log files
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