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You can use Choices and If-Else to create conditional choices.
A simple choice would work like this:
> Open left door.
jump left
> Open right door.
jump right
And you would continue at label left or label right depending on the choice of the player.
You could put the choice in an If-Else-block, for example to add a third choice if you have a key:
if has_key
> Open left door.
jump left
> Open right door.
jump right
> Open locked door.
jump locked_door
else
> Open left door.
jump left
> Open right door.
jump right
I'd like to add more options to customize choices in the future, like having an if-condition for each individual answer. If you have a scenario that would not work with the method above, you can share it here.
Let's say I wanna create a novel with 10 endings. Is it possible to make a conditional answer buttons that will lead a story to another novel ending?
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