Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Game crashing after selecting the resolution. #58

Open
GuythatUhmCreatesRandomStuff opened this issue Nov 25, 2023 · 1 comment
Open

Comments

@GuythatUhmCreatesRandomStuff

in a very low end device(GPU based)(or a windows emulator that you can run .exe files in) the game crashes after you select any resolution, you can get a few frames of the game running if you use 2 cores(on a 4 core CPU), if settings for quality decrease(Reflections, Shadows and Dynamic Lightning toggles) could get you a few more frames in to the game but it would crash instantly, probably LLVMpipe(Software) renderer could run the game at a miserable 2 fps since virGl(virtual OpenGL ES) is not very good for compatibility, so adding LLVMpipe(software) renderer support for the fix could actually work since every program I tried in an emulator, it ran much much better and even just managed to run programs that virGL renderer couldnt.

@WAUthethird
Copy link
Contributor

Just to let you know, this repo isn't being updated anymore. The Community Edition (with many fixes and upgrades) is here: https://github.com/WAUthethird/Marble-Marcher-Community-Edition

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants