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Animations #24

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Hachitus opened this issue Sep 7, 2016 · 0 comments
Open

Animations #24

Hachitus opened this issue Sep 7, 2016 · 0 comments
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@Hachitus
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Hachitus commented Sep 7, 2016

You need to check and plan using animations in the engine. So involves at least:

  • Animations when units are moved.
  • Animations for more static content, like water, fog of war etc.

This issue can involve just testing and planning the usage of animations, We can make separate issues for the actual implementation, when we know where we need to make changes.

@Hachitus Hachitus added this to the V0.8 milestone Oct 28, 2016
@Hachitus Hachitus modified the milestones: V0.8, v0.9, 0.10 Nov 6, 2016
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