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You need to check and plan using animations in the engine. So involves at least:
Animations when units are moved.
Animations for more static content, like water, fog of war etc.
This issue can involve just testing and planning the usage of animations, We can make separate issues for the actual implementation, when we know where we need to make changes.
The text was updated successfully, but these errors were encountered:
You need to check and plan using animations in the engine. So involves at least:
This issue can involve just testing and planning the usage of animations, We can make separate issues for the actual implementation, when we know where we need to make changes.
The text was updated successfully, but these errors were encountered: