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Releases: Guribo/UdonUtils

3.0.0

30 Mar 19:10
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Release 3.0.0

2.0.0

16 Nov 18:19
235c2b2
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Additions

  • Add ImageDownloader
  • Add GetMaster from list of players helper function to VRCPlayerUtils
  • Add optional position smoothing to PlayerFollower
  • Add timestamp backlog of received Deserializations and PredictionReduction parameter to TlpAccurateSyncBehaviour
  • Add UI prefabs for runtime test system
  • Add demo scene for new runtime test system

Fixes

  • Improve error handling on PackageExporter
  • Fix TrackingDataFollower crashing if local player is not yet valid

Deletions

  • Remove FormerlySerializedAs entries from TlpLogger

Other

  • Rename useLocalPlayerByDefault to UseLocalPlayerByDefault in ObjectSpawner
  • Complete overhaul of runtime test system

1.1.1

05 Oct 17:21
79ddfa8
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  • adjusted namespace of pool scripts

1.1.0

05 Oct 17:07
732cb19
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  • moved UdonPool into UdonUtils

1.0.2

03 Oct 15:47
9bc5190
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  • removed editor files that prevented compilation

Install via VPM Listing

1.0.1

03 Oct 15:17
238d557
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  • add all runtime scripts

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1.0.0

12 Sep 00:01
ea0793c
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Merge pull request #2 from Guribo/feat-convert-to-package

Feat convert to package

0.4.0

27 Feb 17:10
29e62cc
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Preparation for new release

v0.0.4

12 Jun 17:28
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Features

  • added a bunch of Udon Utilities that I kept recreating in other projects over and over
  • added Test controller templates for doing "integration" tests in VRChat to test complex functionalities
  • added unity package exporter that automates exporting new versions of e.g. this plugin
  • added a bunch of Udon Networking related mini tools/scripts
  • added a script that updates reflection probes in a fixed interval for better performance

v0.0.3

08 Jan 14:57
3c68c6c
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Changes

  • improved Scene checking: only variables that can be null are detected now
  • added UdonBehaviour extension for modifying UdonBehaviour variables in edit mode (e.g. custom editors)

Example

public UdonBehaviour editorTestingBehaviour;

public void TrySetVariables()
{
    editorTestingBehaviour.SetInspectorVariable("testInt", 100);
    editorTestingBehaviour.SetInspectorVariable("testString", "Hello World");
    editorTestingBehaviour.SetInspectorVariable("testTransform", gameObject.transform);
    editorTestingBehaviour.SetInspectorVariable("testGameObject", gameObject);
    editorTestingBehaviour.SetInspectorVariable("testScriptReference", editorTestingBehaviour);
}

...

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