From 34c6561c9599f0b8daf000bb78855333a064fea9 Mon Sep 17 00:00:00 2001 From: Griefed Date: Thu, 9 Nov 2023 10:10:35 +0100 Subject: [PATCH] Include generation info --- README.md | 3 ++- 1 file changed, 2 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 304047b..6324e62 100644 --- a/README.md +++ b/README.md @@ -58,7 +58,7 @@ Example: "instabreak": false } ``` -2. Afterwards, provide the texture you want your block to use in [definitions/assets/blocks](definitions/assets/blocks) +2. Provide the texture you want your block to use in [definitions/assets/blocks](definitions/assets/blocks) 1. Textures get automatically scaled down to 16x16 2. The filename must match the id of the block added in `1.`, i.e. `some_block.png` 3. Textures whose height is larger than their width will get scaled to 16x multiples of 16 automatically, so 16x17 will result in 16x32. @@ -68,6 +68,7 @@ Example: "animation": {} } ``` +3. Run `blockAndItemCodeGen` in `Tasks -> other` When adding new blocks, see the list below for available material- and soundtypes.