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CMakeLists.txt
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CMakeLists.txt
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cmake_minimum_required(VERSION 3.16...3.21)
# Change obs-plugintemplate to your plugin's name in a machine-readable format (e.g.:
# obs-myawesomeplugin) and set
project(obs-subsampling-detector VERSION 1.0.0)
add_library(${CMAKE_PROJECT_NAME} MODULE)
# Replace `Your Name Here` with the name (yours or your organization's) you want to see as the
# author of the plugin (in the plugin's metadata itself and in the installers)
set(PLUGIN_AUTHOR "Tomasz Żyźniewski")
# Replace 'https://www.example.com` with a link to the website of your plugin or repository
set(PLUGIN_WEBSITE "https://www.grandmasters.online")
# Replace `com.example.obs-plugin-template` with a unique Bundle ID for macOS releases (used both in
# the installer and when submitting the installer for notarization)
set(MACOS_BUNDLEID "com.example.${CMAKE_PROJECT_NAME}")
# Replace `[email protected]` with the maintainer email address you want to put in Linux packages
set(LINUX_MAINTAINER_EMAIL "[email protected]")
# Add your custom source files here - header files are optional and only required for visibility
# e.g. in Xcode or Visual Studio
target_sources(${CMAKE_PROJECT_NAME} PRIVATE src/plugin-main.cpp)
# Import libobs as main plugin dependency
find_package(libobs REQUIRED)
include(cmake/ObsPluginHelpers.cmake)
# Uncomment these lines if you want to use the OBS Frontend API in your plugin
#[[
find_package(obs-frontend-api REQUIRED)
target_link_libraries(${CMAKE_PROJECT_NAME} PRIVATE OBS::obs-frontend-api)
#]]
# Uncomment those lines if you want to use Qt in your plugin
#[[
find_qt(COMPONENTS Widgets Core)
target_link_libraries(${CMAKE_PROJECT_NAME} PRIVATE Qt::Core Qt::Widgets)
set_target_properties(
${CMAKE_PROJECT_NAME}
PROPERTIES AUTOMOC ON
AUTOUIC ON
AUTORCC ON)
#]]
configure_file(src/plugin-macros.h.in ${CMAKE_SOURCE_DIR}/src/plugin-macros.generated.h)
target_sources(${CMAKE_PROJECT_NAME} PRIVATE src/plugin-macros.generated.h)
# /!\ TAKE NOTE: No need to edit things past this point /!\
# --- Platform-independent build settings ---
target_include_directories(${CMAKE_PROJECT_NAME} PRIVATE ${CMAKE_SOURCE_DIR}/src)
target_link_libraries(${CMAKE_PROJECT_NAME} PRIVATE OBS::libobs)
# --- End of section ---
# --- Windows-specific build settings and tasks ---
if(OS_WINDOWS)
configure_file(cmake/bundle/windows/installer-Windows.iss.in
${CMAKE_BINARY_DIR}/installer-Windows.generated.iss)
configure_file(cmake/bundle/windows/resource.rc.in ${CMAKE_BINARY_DIR}/${CMAKE_PROJECT_NAME}.rc)
target_sources(${CMAKE_PROJECT_NAME} PRIVATE ${CMAKE_BINARY_DIR}/${CMAKE_PROJECT_NAME}.rc)
if(MSVC)
target_compile_options(${CMAKE_PROJECT_NAME} PRIVATE /W4)
endif()
# --- End of section ---
# -- macOS specific build settings and tasks --
elseif(OS_MACOS)
configure_file(cmake/bundle/macos/installer-macos.pkgproj.in
${CMAKE_BINARY_DIR}/installer-macos.generated.pkgproj)
set(MACOSX_PLUGIN_GUI_IDENTIFIER "${MACOS_BUNDLEID}")
set(MACOSX_PLUGIN_BUNDLE_VERSION "${CMAKE_PROJECT_VERSION}")
set(MACOSX_PLUGIN_SHORT_VERSION_STRING "1")
target_compile_options(${CMAKE_PROJECT_NAME} PRIVATE -Wall)
# --- End of section ---
# --- Linux-specific build settings and tasks ---
else()
target_compile_options(${CMAKE_PROJECT_NAME} PRIVATE -Wall)
endif()
# --- End of section ---
setup_plugin_target(${CMAKE_PROJECT_NAME})