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With @lmichaelis new architecture, we alter the way, how we handle FeatureFlags. They're now a ScriptableObject which is added to Bootstrap component. We need to alter it's behaviour
from: Call FeatureFlagTools.cs and reset all flags to production value.
to: Set a specific GameConfig asset (e.g. Assets/Gothic-UnZENity-Core/Resources/GameConfigurations/Production.asset) into the proper Bootstrap component in the scene.
The text was updated successfully, but these errors were encountered:
Right now we set Production as the default GameConfiguration within main branch. I don't see why we would need to overwrite this via pipeline as of today. Can be closed for now.
With @lmichaelis new architecture, we alter the way, how we handle FeatureFlags. They're now a ScriptableObject which is added to Bootstrap component. We need to alter it's behaviour
The text was updated successfully, but these errors were encountered: