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I found this blog which talks about "why" a UnityEvent could be used (to be referenceable inside Editor).
But also about the performance drawbacks. As we use Events often, we should switch for the performance boost at no capability losses: https://www.jacksondunstan.com/articles/3335
The text was updated successfully, but these errors were encountered:
I found this blog which talks about "why" a UnityEvent could be used (to be referenceable inside Editor).
But also about the performance drawbacks. As we use Events often, we should switch for the performance boost at no capability losses: https://www.jacksondunstan.com/articles/3335
The text was updated successfully, but these errors were encountered: