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newStarmap.tinyv2
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tiny 2 0 intermediary named
c snoddasmannen/galimulator/Achievement snoddasmannen/galimulator/Achievement
m (Ljava/lang/String;ILjava/lang/String;)V <init> <init>
p 3 steamName
c snoddasmannen/galimulator/Alliance snoddasmannen/galimulator/Alliance
m ()I a getTotalStarCount
m (Ljava/lang/String;)V a setName
m (Lsnoddasmannen/galimulator/Empire;)V a addMember
m ()V b tick
m (Lsnoddasmannen/galimulator/Empire;)V b removeMember
m (Lsnoddasmannen/galimulator/Empire;)Z c hasMember
m ()V d kill
m (Lsnoddasmannen/galimulator/Empire;)Z d canAccept
m ()Lsnoddasmannen/galimulator/GalColor; g getSemiOpaqueColor
m ()Lsnoddasmannen/galimulator/GalColor; getColor getColor
m ()F i getAge
m ()Ljava/lang/String; k toColoredName
c snoddasmannen/galimulator/AudioManager snoddasmannen/galimulator/AudioManager
c snoddasmannen/galimulator/AudioManager$AudioSample snoddasmannen/galimulator/AudioManager$AudioSample
m (FF)V a playSoundAt
c snoddasmannen/galimulator/AuxiliaryListener snoddasmannen/galimulator/AuxiliaryListener
m ()V b onDispose
c snoddasmannen/galimulator/ConfigurablePreference snoddasmannen/galimulator/ConfigurablePreference
m (Ljava/lang/Object;)V a setValue
c snoddasmannen/galimulator/Culture snoddasmannen/galimulator/Culture
m (Lsnoddasmannen/galimulator/Culture;Lsnoddasmannen/galimulator/Culture;)Lsnoddasmannen/galimulator/Culture; a culturalClash
c snoddasmannen/galimulator/Debug snoddasmannen/galimulator/Debug
m (Ljava/lang/String;Z)I b endDebuggingSection
c snoddasmannen/galimulator/Empire snoddasmannen/galimulator/Empire
f Lsnoddasmannen/galimulator/diplomacy/class_1; m inboundDiplomaticAction
f I n lastInboundDiplomaticAction
m ()V B acknowledgeInboundDiplomaticAction
m ()Z Y canResearch
m (Lsnoddasmannen/galimulator/Empire;Z)V a declareWar
p 2 notifyPlayer
m (Lsnoddasmannen/galimulator/EmpireAchievement$EmpireAchievementType;)V a awardAchivement
m (Lsnoddasmannen/galimulator/EmpireState;)V a setState
m (Lsnoddasmannen/galimulator/diplomacy/class_1;)V a setInboundDiplomaticAction
m (Lsnoddasmannen/galimulator/factions/Faction;)V a registerFaction
m ()F aE getTechBonous
m ()V aT killEmpire
m ()F aY getTechBonusEagerly
m ()V aa researchAdvance
m ()V ab degenerate
m ()F ad getResearchMultiplier
m ()Z ah canDegenerate
m ()I ai getAliveTime
m ()Z ak isJoiningAlliance
m (I)V b setTechLevel
m (Lsnoddasmannen/galimulator/Star;Lsnoddasmannen/galimulator/Empire;)V b looseStar
p 1 lostStar
p 2 enemy
m (Lsnoddasmannen/galimulator/Empire;)F c c
p 1 enemy
m ()Lsnoddasmannen/galimulator/Alliance; getAlliance getAlliance
m ()Lsnoddasmannen/galimulator/GalColor; getColor getColor
m ()Lsnoddasmannen/galimulator/Religion; getReligion getReligion
m ()Lsnoddasmannen/galimulator/diplomacy/class_1; get_m getCurrentInboundDiplomaticAction
m ()I get_n getLastInboundDiplomaticActionTime
m (Lsnoddasmannen/galimulator/Empire;)Z isAtPeace isAtPeace
m (Lsnoddasmannen/galimulator/Empire;)Z l isYearningForPeace
m (Lsnoddasmannen/galimulator/Empire;)Z o canBeAbsorbed
m (Lsnoddasmannen/galimulator/Empire;)Z p canAbsorb
m (Lsnoddasmannen/galimulator/Empire;)V r mergeEmpire
p 1 mergeSource
m ()Ljava/util/List; x getEnemyEmpires
c snoddasmannen/galimulator/EmpireSpecial snoddasmannen/galimulator/EmpireSpecial
m ()F a getTechBonusMultiplier
c snoddasmannen/galimulator/EmployerHelper snoddasmannen/galimulator/EmployerHelper
m (Lsnoddasmannen/galimulator/Job;)V a addJob
m (Lsnoddasmannen/galimulator/Job;)V b removeJob
c snoddasmannen/galimulator/EmploymentAgency snoddasmannen/galimulator/EmploymentAgency
m (Lsnoddasmannen/galimulator/Employer;)Ljava/util/List; a __unusedMethod__collectJobsFrom
m (Lsnoddasmannen/galimulator/Employer;Lsnoddasmannen/galimulator/Job$JobType;)Lsnoddasmannen/galimulator/Job; a collectMatchingJobs
m (Lsnoddasmannen/galimulator/Job;)V a addJob
m ()V b forgetInstance
m (I)Ljava/util/List; b getPeopleAtLevel
p 1 level
m (Lsnoddasmannen/galimulator/Employer;)Ljava/util/List; b getJobsFromHelper
m (Lsnoddasmannen/galimulator/Job;)V b removeJob
m ()V c countRebels
m (Lsnoddasmannen/galimulator/Employer;)V c addEmployer
m (Lsnoddasmannen/galimulator/Job;)V c removeUnreplenishingJob
m (Lsnoddasmannen/galimulator/Employer;)Lsnoddasmannen/galimulator/Family; d getEmployingFamily
m (Lsnoddasmannen/galimulator/Job;)V d createJobOpening
m ()V e clearPeoplePerLevel
m (Lsnoddasmannen/galimulator/Job;)V e removeJobHolder
m ()V f clearJobsPerLevel
c snoddasmannen/galimulator/Family snoddasmannen/galimulator/Family
m (I)V a countJobLevel
p 1 position
m (Ljava/lang/String;)V a setName
p 1 name
m (Z)V a setLogHistoricalMembers
p 1 log
m ()Ljava/lang/String; b generateFirstName
m (Lsnoddasmannen/galimulator/Person;)V b rememberMember
p 1 member
m (Z)V b setFollowed
p 1 followed
m ()V c generateFamilyColors
m ()I f getMemberCount
c snoddasmannen/galimulator/FlagItem snoddasmannen/galimulator/FlagItem
c snoddasmannen/galimulator/FlagItem$BuiltinSymbols snoddasmannen/galimulator/FlagItem$BuiltinSymbols
m ()Lsnoddasmannen/galimulator/FlagItem$BuiltinSymbols; a getRandomBasicSymbol
m ()Lsnoddasmannen/galimulator/FlagItem$BuiltinSymbols; b getRandomBuiltin
c snoddasmannen/galimulator/FlagOwner snoddasmannen/galimulator/FlagOwner
m ()V l getFlag
c snoddasmannen/galimulator/GalColor snoddasmannen/galimulator/GalColor
f Lsnoddasmannen/galimulator/GalColor; ALMOST_TRANSLUCENT ALMOST_TRANSLUCENT
f Lsnoddasmannen/galimulator/GalColor; BLACK BLACK
f Lsnoddasmannen/galimulator/GalColor; BLUE BLUE
f Lsnoddasmannen/galimulator/GalColor; DARK_GREEN DARK_GREEN
f Lsnoddasmannen/galimulator/GalColor; DARK_ORANGE DARK_ORANGE
f Lsnoddasmannen/galimulator/GalColor; GRAY GRAY
f Lsnoddasmannen/galimulator/GalColor; GREEN GREEN
f Lsnoddasmannen/galimulator/GalColor; LIGHT_GRAY LIGHT_GRAY
f Lsnoddasmannen/galimulator/GalColor; NEAR_SOLID NEAR_SOLID
f Lsnoddasmannen/galimulator/GalColor; ORANGE ORANGE
f Lsnoddasmannen/galimulator/GalColor; PURPLE PURPLE
f Lsnoddasmannen/galimulator/GalColor; RATHER_TRANSLUCENT RATHER_TRANSLUCENT
f Lsnoddasmannen/galimulator/GalColor; RED RED
f Lsnoddasmannen/galimulator/GalColor; SEMI_OPAQUE SEMI_OPAQUE
f Lsnoddasmannen/galimulator/GalColor; TRANSPARENT TRANSPARENT
f Lsnoddasmannen/galimulator/GalColor; VERY_OPAQUE VERY_OPAQUE
f Lsnoddasmannen/galimulator/GalColor; WHITE WHITE
f Lsnoddasmannen/galimulator/GalColor; YELLOW YELLOW
f F a a
f F b b
f F g g
f Lcom/badlogic/gdx/graphics/Color; gdxColor gdxColor
f F r r
f J serialVersionUID serialVersionUID
m (FFF)V <init> <init>
p 1 float0 r
p 2 float1 g
p 3 float2 b
m (FFFF)V <init> <init>
p 1 float0 r
p 2 float1 g
p 3 float2 b
p 4 float3 a
m (Lcom/badlogic/gdx/graphics/Color;)V <init> <init>
p 1 color gdxColor
m (Lsnoddasmannen/galimulator/GalColor;)V <init> <init>
p 1 galColor color
m (FLjava/util/Random;)Lsnoddasmannen/galimulator/GalColor; generateRandomColor generateRandomColor
p 0 float0 minimumBrightness
p 1 random randomSource
m ()Ljava/lang/String; getHexColor getHexColor
m (Lcom/badlogic/gdx/graphics/Color;Lcom/badlogic/gdx/graphics/Color;F)Lcom/badlogic/gdx/graphics/Color; mixColors mixColors
p 0 color0 color1
p 1 color1 color2
p 2 float2 ratio
m (FLjava/util/Random;)V randomTweak randomTweak
p 1 float0 tweakDifference
p 2 random randomSource
m ()V regenerateGDXColor regenerateGDXColor
c snoddasmannen/galimulator/GalFX snoddasmannen/galimulator/GalFX
f Ljava/lang/ThreadLocal; RENDERCACHE_LOCAL RENDERCACHE_LOCAL
f Lcom/badlogic/gdx/graphics/g2d/SpriteBatch; S __unusedSpritebatch0
f F Z boardRotation
f Lcom/badlogic/gdx/graphics/g2d/SpriteBatch; a mainSpriteBatch
f Lcom/badlogic/gdx/graphics/glutils/ShaderProgram; ab planetShader
f Lcom/badlogic/gdx/graphics/glutils/ShaderProgram; ac premultipliedAlphaShader
f Lcom/badlogic/gdx/graphics/glutils/ShaderProgram; ad shipLightingShader
f Lcom/badlogic/gdx/graphics/glutils/ShaderProgram; ae rippleShader
f Lcom/badlogic/gdx/graphics/g2d/TextureRegion; b whitesquare
f Ljava/util/ArrayList; j asyncTextureFetchRequests
c @deprecated SLAPI changes the implementation of {@link GalFX#fetchTexture(String)} so it does not make use of this field. Further, this field is not thread-safe despite it being solely used in an async environment.
f Ljava/lang/String; k BASIC_VERTEX_SHADER
f Ljava/lang/String; l PREMULTIPLIED_ALPHA_FRAGMENT_SHADER
f Lcom/badlogic/gdx/graphics/OrthographicCamera; m boardCamera
f Lcom/badlogic/gdx/graphics/g2d/PolygonSpriteBatch; o mainPolygonBatch
f Z v drawingSprites
f Ljava/util/HashMap; w textureCache
f Ljava/util/HashMap; x textureRegionCache
m ()V A __unusedMethod0
m ()V C useBoardCamera
m ()I G getDesiredResolutionWidth
m ()I H getDesiredResolutionHeight
m ()V J __nop__resetUnusedProjection
m ()F K getBoardZoom
m ()D L getScreenGranularityFactory
m ()Lsnoddasmannen/galimulator/ScreenSize; T getPlatformScreenSize
m (F)V a setZoom
p 0 zoom
m (FF)V a panTranslate
m (FFLjava/lang/String;Lsnoddasmannen/galimulator/GalColor;)F a drawText
m (I)V a __nopMethod0
p 0 integer __const_0
m (II)V a setBlendFunction
p 0 srcFunc
p 1 dstFunc
m (Lcom/badlogic/gdx/graphics/Camera;)V a useCamera
p 0 camera camera
m (Lcom/badlogic/gdx/graphics/g2d/PolygonSprite;)V a drawPolygon
m (Lcom/badlogic/gdx/graphics/glutils/ShaderProgram;)V a setCurrentShader
p 0 shader
m (Ljava/lang/String;)Lcom/badlogic/gdx/graphics/Texture; a fetchTexture
p 0 pathname
m (Ljava/lang/String;F)V a setShaderUniform
p 0 uniformName
p 1 uniformValue
m (Lsnoddasmannen/galimulator/GalColor;)F a getPercievedLuminocity
c The human brain and eye is better at distinguishing some colors over others due to the eye being more\nsensitive to some colors, while being less sensitive to others; henceforth some trivial math needs to be\nperformed to roughly estimate the brightness of a color. Plainly adding the three color channels of a color\ndoes not suffice for many calculations.\n\nThis method ignores the alpha channel of the given color. The returned value is roughly (+/- 1 ulp)\nin the range of 0 and 255.
p 0 galColor color
m (Lsnoddasmannen/galimulator/GalColor;Lsnoddasmannen/galimulator/GalColor;)F a getManhattanDistance
c Obtain the manhattan distance of the two colors.\nThe returned value is in the range of 0 and 3.
p 0 galColor0 color1
p 1 galColor1 color2
m (Lsnoddasmannen/galimulator/rendersystem/RenderCache;)V a setActiveRenderCache
m ([F)V a drawVertices
m ()D b getCameraRotationRad
m (FFFFFLsnoddasmannen/galimulator/GalColor;)[F b assembleStarlaneRect
p 0 float0 x1
p 1 float1 y1
p 2 float2 x2
p 3 float3 y2
p 4 float4 starlaneThickness
p 5 galColor starlaneColor
m (Lsnoddasmannen/galimulator/actors/Actor;)V b followActor
m (Z)V c setFullscreen
p 0 fullscreen
m ()V d resetZoom
m ()F e getDesiredZoom
m ()V f initialize
m (Ljava/lang/String;)Lcom/badlogic/gdx/graphics/g2d/TextureRegion; getTextureRegion getTextureRegion
p 0 string pathname
m ()Lcom/badlogic/gdx/graphics/glutils/ShaderProgram; get_ab getPlanetShader
m ()Lcom/badlogic/gdx/graphics/glutils/ShaderProgram; get_ac getPremultipliedAlphaShader
m ()Lcom/badlogic/gdx/graphics/glutils/ShaderProgram; get_ad getShipLightingShader
m ()Lcom/badlogic/gdx/graphics/glutils/ShaderProgram; get_ae getRippleShader
m ()Lcom/badlogic/gdx/graphics/OrthographicCamera; get_m getBoardCamera
m ()V h useDefaultShader
m ()Lcom/badlogic/gdx/graphics/glutils/ShaderProgram; i getCurrentShader
m ()V p toggleFullscreen
m ()V w startSpriteDrawing
m ()V x endSpriteDrawing
m ()V y startPolygonDrawing
m ()V z endPolygonDrawing
c snoddasmannen/galimulator/GalimulatorGestureListener snoddasmannen/galimulator/GalimulatorGestureListener
f Lsnoddasmannen/galimulator/actors/Actor; e selectedActor
f Z f draggingSelectedActor
m (FFFF)Z pan pan
p 1 x
p 2 y
p 3 deltaX
p 4 deltaY
c snoddasmannen/galimulator/History snoddasmannen/galimulator/History
m ()V a tick
c snoddasmannen/galimulator/Job snoddasmannen/galimulator/Job
f I c lastVacancy
m (Ljava/lang/String;)V b setAlias
m (Lsnoddasmannen/galimulator/Person;)V b setHolder
m ()V d removeHolder
m ()I h getJobLevel
m ()Ljava/lang/String; i getDisplayName
m ()F j getJobBonus
m ()Z k isReplenishing
m ()Z o isVacancyMarked
m ()V p markVacancy
c snoddasmannen/galimulator/Leader snoddasmannen/galimulator/Leader
m (Lsnoddasmannen/galimulator/Empire;)F a getFrontlineFocus
p 1 enemy
m (Lsnoddasmannen/galimulator/Empire;)V b setFront
p 1 front
m (Lsnoddasmannen/galimulator/Empire;)V c toggleFront
p 1 enemy
c snoddasmannen/galimulator/MapMode snoddasmannen/galimulator/MapMode
m ()Lsnoddasmannen/galimulator/MapMode$MapModes; getCurrentMode getCurrentMode
c snoddasmannen/galimulator/Person snoddasmannen/galimulator/Person
f I a rebelCount
f Ljava/text/DecimalFormat; b formatterSmaller
f Ljava/text/DecimalFormat; c formatterLarge
f [F d attributeValues
f I f __unusedField0
m (F)V a addPrestige
p 1 prestige
m (Ljava/lang/String;)V a setName
p 1 name
m (Lsnoddasmannen/galimulator/Lazy$PersonLazy;)V a setGrandparent
p 1 grandparent
m (Lsnoddasmannen/galimulator/Person$PersonAttribute;)I a getNaturalAttributeValue
p 1 attribute
m (Lsnoddasmannen/galimulator/PersonSpecial;)Z a hasSpecial
p 1 special
m (Lsnoddasmannen/galimulator/conspiracies/Conspiracy;)V a setConspiracy
m ()Ljava/lang/String; b getDisplayPrestige
m (Ljava/lang/String;)V b kill
p 1 cause
m (Lsnoddasmannen/galimulator/Job;)I b getJobDesire
p 1 candidateJob
m (Lsnoddasmannen/galimulator/Person$PersonAttribute;)F b getNormalisedAttributeValue
c The returned value will in general be between 0.5 (for a value of 0) and 1.5 (for a value of 20),\nbut this method does not clamp the results and as such it is possible to go outside these bounds.\nA person with the attribute value of 10 will have a normalised attribute value of 1, making it the\nbaseline.
p 1 attribute
m (Lsnoddasmannen/galimulator/PersonSpecial;)V b removeSpecial
p 1 special
m (Lsnoddasmannen/galimulator/Job;)V c setJob
p 1 newJob
m (Lsnoddasmannen/galimulator/Person$PersonAttribute;)I c getAttributeValue
p 1 attribute
m (Lsnoddasmannen/galimulator/Person;)V c setParent
p 1 parent1
m (Lsnoddasmannen/galimulator/PersonSpecial;)Z c addSpecial
p 1 special
m (Lsnoddasmannen/galimulator/Person$PersonAttribute;)F d getAttributeValue0
p 1 attribute
m (Lsnoddasmannen/galimulator/Person;)V d setParent2
p 1 parent2
m (Lsnoddasmannen/galimulator/PersonSpecial;)Z d canObtainSpecial
p 1 special
m ()Ljava/lang/String; e getDisplayAge
m ()I f getAge
m ()Ljava/util/Vector; get_cv getCV
m ()Z l hasName
c Don't ask what this method is supposed to do
m ()Ljava/lang/String; q getDisplayName
m ()Lsnoddasmannen/galimulator/PersonSpecial; u getRandomSpecial
m ()V y endCVChapter
c snoddasmannen/galimulator/PersonSpecial snoddasmannen/galimulator/PersonSpecial
f Lcom/badlogic/gdx/graphics/g2d/TextureRegion; tr icon
f [Lsnoddasmannen/galimulator/PersonSpecial; u valuesCache
m (Lsnoddasmannen/galimulator/Employer;)V a showIconOnBoard
p 1 location
m (Lsnoddasmannen/galimulator/Person$PersonAttribute;)F a getAttributeImpact
p 1 attribute
m (Lsnoddasmannen/galimulator/Person;Lsnoddasmannen/galimulator/Job;)F a getJobDesireFactor
m (Lsnoddasmannen/galimulator/PersonSpecial;)Z a isIncompatible
p 1 otherSpecial
m ()Lsnoddasmannen/galimulator/PersonSpecial; b getBirthSpecial
m (Lsnoddasmannen/galimulator/Person;)V b onRecieveSpecial
m ()F c getBirthFrequency
m ()Z d canObtainOnBirth
m ()Ljava/lang/String; f getDisplayName
m ()Lcom/badlogic/gdx/graphics/g2d/TextureRegion; get_tr getIcon
c snoddasmannen/galimulator/Player snoddasmannen/galimulator/Player
m (I)V a addExtraPoints
p 1 points
m (Lsnoddasmannen/galimulator/Empire;)Z a isYearningForPeace
c Always returns false
m (Z)V a setAutoBuildShips
p 1 flag
m ()Z b isEmperorMode
m (Lsnoddasmannen/galimulator/Empire;)V b setEmpire
m ()Ljava/lang/String; c getDifficultyModifier
m (Lsnoddasmannen/galimulator/Empire;)F c getFocusBonous
p 1 enemy
m ()V d tick
m (Lsnoddasmannen/galimulator/Empire;)F d getPlayerDefenseBonus
p 1 enemy
m ()V e reform
m (Lsnoddasmannen/galimulator/Empire;)I e getLatestWarScore
p 1 enemy
m ()Z f isDangerousStress
m (Lsnoddasmannen/galimulator/Empire;)V f incrementLatestWarScore
p 1 enemy
m ()Z g isCriticalStress
m (Lsnoddasmannen/galimulator/Empire;)V g decrementLatestWarScore
p 1 enemy
m (Lsnoddasmannen/galimulator/Empire;)V h removeWarScore
p 1 enenmy
m (Lsnoddasmannen/galimulator/Empire;)Z i hasSpy
p 1 targetEmpire
m (Lsnoddasmannen/galimulator/Empire;)Lsnoddasmannen/galimulator/Spy; j getSpyForTarget
p 1 target
m (Lsnoddasmannen/galimulator/Empire;)V k setSpyTarget
p 1 targetEmpire
m ()I n getFreeSpies
m ()V q onTakeControl
m ()V r onGameOver
c snoddasmannen/galimulator/QuadTree snoddasmannen/galimulator/QuadTree
f Lsnoddasmannen/galimulator/Star; b storedStar
f Lsnoddasmannen/galimulator/QuadTree; g southwest
f Lsnoddasmannen/galimulator/QuadTree; h southeast
f Lsnoddasmannen/galimulator/QuadTree; i northwest
f Lsnoddasmannen/galimulator/QuadTree; j northeast
f Ljava/util/Vector; l pairs
m (Lcom/badlogic/gdx/math/Rectangle;)Ljava/util/Vector; a getStarsWithin
p 1 aabb
m (Ljava/util/Vector;Lcom/badlogic/gdx/math/Rectangle;)V a getStarsWithin
p 1 out
p 2 aabb
m (Lsnoddasmannen/galimulator/QuadTree;)F a __DO_NOT_USE_estimateDistance
p 1 to
m (Lsnoddasmannen/galimulator/QuadTree;Lsnoddasmannen/galimulator/QuadTree;)Ljava/util/Vector; a generatePairsBetween
p 0 parent
p 1 child
m ()F b getContainerWidth
m (Lcom/badlogic/gdx/math/Rectangle;)Z b isOverlapping
p 1 aabb
m ()V c drawQuadTreeBoundingBox
m (Lcom/badlogic/gdx/math/Rectangle;)Z c hasStarsWithin
m (Lsnoddasmannen/galimulator/QuadTree;)Lsnoddasmannen/galimulator/Star; c getNearestStar
p 1 to
m ()Ljava/util/Vector; e getStoredStars
m ()F g getWidth
m ()Ljava/util/Vector; get_l getPairsFast
m ()Z h subdivideTree
c snoddasmannen/galimulator/Quest snoddasmannen/galimulator/Quest
m ()V b tick
c snoddasmannen/galimulator/Quest$Gift snoddasmannen/galimulator/Quest$Gift
m (Lsnoddasmannen/galimulator/actors/StateActor;)V a onQuestCompletion
c snoddasmannen/galimulator/Religion snoddasmannen/galimulator/Religion
m ()Lsnoddasmannen/galimulator/GalColor; getColor getColor
c snoddasmannen/galimulator/ScreenSize snoddasmannen/galimulator/ScreenSize
f Lsnoddasmannen/galimulator/ScreenSize; LARGE_PHONE LARGE_PHONE
f Lsnoddasmannen/galimulator/ScreenSize; PC PC
f Lsnoddasmannen/galimulator/ScreenSize; SMALL_PHONE SMALL_PHONE
f Lsnoddasmannen/galimulator/ScreenSize; TABLET TABLET
c snoddasmannen/galimulator/Settings snoddasmannen/galimulator/Settings
m (Ljava/lang/String;Z)Z a getBoolean
m (Ljava/lang/String;Z)V b setBoolean
c snoddasmannen/galimulator/Space snoddasmannen/galimulator/Space
f Lsnoddasmannen/galimulator/ui/class_5; B bulletinLog
f Z E untickedGalaxy
c Denotes whether the current galaxy has been created or <b>loaded</b> since the last tick.
f Ljava/util/concurrent/locks/ReentrantLock; F WIDGET_MANIPULATION_LOCK
f Ljava/lang/String; M backgroundTaskProgress
f Ljava/util/List; W mapCache
f Ljava/util/Vector; Y newActors
f Lsnoddasmannen/galimulator/ui/InformationWidget; Z unbufferedToastWidget
f Z aB __unusedField1
f Z aC __unusedField0
f Lsnoddasmannen/galimulator/RewardData; aE __unusedField0
f Z aF __nopField__provideRewards
c Always false.
f Lsnoddasmannen/galimulator/RewardData; aG __unusedField__reward
c This method is unused as it is related to the feature where you can unlock actors\nby watching an advert, which only exists on Android releases of galimulator. As such,\nthis functionality is unused on desktop releases of the game.
f I aJ stepTarget
f Lsnoddasmannen/galimulator/ui/BufferedWidgetWrapper; aa bufferedToastWidget
f Ljava/util/Random; ab monsterSpawnerRandom
f Z at __unusedField2
f Z au __unusedField3
f I av __unusedField4
f Ljava/util/Vector; d displayedItems
f Ljava/util/ArrayList; j shownItems
f Ljava/util/Vector; l totems
f Ljava/util/Vector; p families
f Ljava/util/ArrayList; r cultures
f Ljava/util/Vector; w __unusedField0
f Ljava/util/Vector; x auxiliaryListeners
m ()I D tickPausedItems
c Returns 0 if no items exist/are to be displayed, 1 otherwise.
m ()Lsnoddasmannen/galimulator/Star; F getRandomStar
m (FFF)Ljava/util/Vector; a getStarsWithin
c Obtains all stars within a square denoted by the parameters centerX and centerY. The square has a radius\n(that is the minimal distance from center to an edge of the square) of squareRadius.
p 0 centerX
p 1 centerY
p 2 squareRadius
m (FFI)Ljava/util/ArrayList; a getStarsNear
p 0 x
p 1 y
p 2 outputStarCount
m (FFLsnoddasmannen/galimulator/Empire;FLjava/util/Vector;)Lsnoddasmannen/galimulator/actors/Actor; a findNearestEnemy
p 0 x
p 1 y
p 2 ownerEmpire
p 3 searchRadius
p 4 pool
m (I)V a __unusedMethod0
p 0 __unknownArg
m (ILsnoddasmannen/galimulator/MapData;)V a generateGalaxySync
p 0 starCount
p 1 mapMeta
m (Lcom/badlogic/gdx/math/Rectangle;)Ljava/util/Vector; a getStarsWithin
p 0 aabb
m (Lcom/badlogic/gdx/math/Vector2;)Lsnoddasmannen/galimulator/actors/Actor; a getNearestMonster
p 0 position
m (Lcom/badlogic/gdx/math/Vector2;F)Ljava/util/Vector; a getPeopleNear
p 0 location
p 1 distanceSq
m (Ljava/util/ArrayList;Lsnoddasmannen/galimulator/Culture;)Z a has
p 0 cultures
p 1 culture
m (Ljava/util/ArrayList;Lsnoddasmannen/galimulator/Star;)V a has
p 0 stars
p 1 star
m (Lsnoddasmannen/galimulator/Alliance;)V a registerAlliance
m (Lsnoddasmannen/galimulator/Culture;)V a registerCulture
m (Lsnoddasmannen/galimulator/Empire;)Z a canControlEmpireShips
c Potentially broken. Beware
m (Lsnoddasmannen/galimulator/Player;)V a showPlayerStatusWidget
m (Lsnoddasmannen/galimulator/RewardData;)V a __nopMethod0
p 0 arg
m (Lsnoddasmannen/galimulator/StarGenerator;)Lsnoddasmannen/galimulator/ui/GalaxyPreviewWidget; a openGalaxyPreviewWidget
p 0 generator
m (Lsnoddasmannen/galimulator/Tutorial;)V a openTutorial
p 0 tutorial
m (Lsnoddasmannen/galimulator/actors/Totem$TotemType;)Lsnoddasmannen/galimulator/actors/Totem; a getTotem
p 0 totem
m (Lsnoddasmannen/galimulator/corporation/Corporation;)V a registerCorporation
m (Lsnoddasmannen/galimulator/interface_10;)V a __unusedMethod0
m (Z)V a __unusedMethod__setProvideRewards
p 0 provideRewards
m ()V aA __nopMethod2
m ()V aB __nopMethod0
m ()V aD __nopMethod1
m ()V aE deactivateTotems
m ()Lsnoddasmannen/galimulator/Dialog; aI getGalaxyTypeSelectionDialog
m ()Ljava/util/List; aJ getSelectableMaps
m ()Ljava/util/List; aL getBitmapStarGenerators
m ()Lsnoddasmannen/galimulator/Person; aN getRandomPerson
m ()Ljava/util/Vector; aO getFamilies
m ()V aP sortFamilies
m ()V ad showTutorialSelection
m ()V am __nopMethod3
m ()V av spawnSpaceOddity
c Will not spawn any space oddities or monsters if a space oddity already exists.\n\n@see Actor#isMonster()
m ()F aw getResearchMultiplier
m ()V b __unusedMethod0
m (FFLsnoddasmannen/galimulator/Empire;F)Lsnoddasmannen/galimulator/actors/Actor; b findNearestEnemyFast
p 0 x
p 1 y
p 2 ownerEmpire
p 3 searchRadius
m (FFLsnoddasmannen/galimulator/actors/Actor;F)Lsnoddasmannen/galimulator/actors/Actor; b getNearestEnemy
p 0 originX
p 1 originY
p 2 witness
p 3 searchRadius
m (I)Lsnoddasmannen/galimulator/actors/Actor; b lookupActor
p 0 actorId
m (Lsnoddasmannen/galimulator/Alliance;)V b unregisterAlliance
m (Lsnoddasmannen/galimulator/Culture;)V b unregisterCulture
m (Lsnoddasmannen/galimulator/Family;)V b addFamily
m (Lsnoddasmannen/galimulator/Quest;)V b unregisterQuest
m (Lsnoddasmannen/galimulator/RewardData;)V b __unusedMethod__setReward
c This method is unused as it is related to the feature where you can unlock actors\nby watching an advert, which only exists on Android releases of galimulator. As such,\nthis functionality is unused on desktop releases of the game.
m (Lsnoddasmannen/galimulator/artifacts/Artifact;)V b unregisterArtifact
m (I)Lsnoddasmannen/galimulator/Culture; c lookupCulture
p 0 cultureId
m (ILsnoddasmannen/galimulator/MapData;)V c restartGalaxy
p 0 newStarCount
p 1 newMapMeta
m (Lsnoddasmannen/galimulator/Family;)V c removeFamily
m (Lsnoddasmannen/galimulator/Star;)Z c isDisrupted
m (I)Lsnoddasmannen/galimulator/Fleet; d lookupFleet
p 0 fleetId
m (Ljava/lang/String;)V d postBulletin
m (Lsnoddasmannen/galimulator/Star;)V d addDisruption
m (Lsnoddasmannen/galimulator/ui/Widget;)V d focusWidget
c Note: Only works for Widgets added unbuffered or BufferedWidgetWrappers.
m ()Ljava/util/Vector; e getSaveNames
m (I)Lsnoddasmannen/galimulator/Empire; e lookupEmpire
p 0 empireId
m (Lsnoddasmannen/galimulator/Star;)V e removeDisruption
m ()Lsnoddasmannen/galimulator/actors/Actor; f getHighestXPActor
m (I)Lsnoddasmannen/galimulator/artifacts/Artifact; f lookupArtifact
p 0 artifactId
m (Lsnoddasmannen/galimulator/Empire;)V f onEmpireDeath
m (FFLsnoddasmannen/galimulator/Empire;F)Lsnoddasmannen/galimulator/actors/Actor; findNearestActor findNearestEnemy
p 0 x
p 1 y
p 2 ownerEmpire
p 3 searchRadius
m (Lsnoddasmannen/galimulator/Empire;)Ljava/util/Vector; g getStarsOf
m (ILsnoddasmannen/galimulator/MapData;)V generateGalaxy generateGalaxy
p 0 starCount
p 1 mapMeta
m ()F getMaxX getMaxX
m ()F getMaxY getMaxY
m ()Lsnoddasmannen/galimulator/RewardData; get_aE get__UnusedField0
m ()Z get_aF __nopMethod__isProvidingRewards
c Always returns false.
m ()I get_aJ getStepTargetYear
m ()Ljava/util/ArrayList; get_r getCultures
m ()Ljava/util/Vector; get_x getAuxiliaryListeners
m ()Z h canSpawnEmpires
m (I)V h stepMilliYears
m (Ljava/lang/String;)V h setBackgroundTaskProgress
p 0 backgroundProgress
m (Lsnoddasmannen/galimulator/Star;)Z h syncDisruptedFlag
c Synchronize the Star's disrupted flag with the list of disrupted stars within the Space class.\nMore specifically, the flag will be set to true if the star is located in the list and false otherwise.
m ()V i __unusedMethod_giveReward
c This method is unused as it is related to the feature where you can unlock actors\nby watching an advert, which only exists on Android releases of galimulator. As such,\nthis functionality is unused on desktop releases of the game.
m (I)Lsnoddasmannen/galimulator/ui/Widget; i displayAd
m ()V j __nopMethod4
m ()Lsnoddasmannen/galimulator/RewardData; k __unusedMethod__generateReward
m (I)V k __nopMethod4
p 0 arg
m (I)Ljava/util/Vector; l getPeopleAtJobLevel
p 0 jobLevel
m (Ljava/lang/String;)V setBackgroundTaskDescription setBackgroundTaskDescription
p 0 taskDescription
m (Z)V setPaused setPaused
p 0 paused
m (Ljava/lang/String;)V showToast showToast
p 0 toast
c snoddasmannen/galimulator/Space$MapsSelectionEvent snoddasmannen/galimulator/Space$MapsSelectionEvent
f Lsnoddasmannen/galimulator/Space$MapsSelectionEvent$MapSelectionActivity; a activity
f Lsnoddasmannen/galimulator/MapData; b selectedMap
m (Lsnoddasmannen/galimulator/Space$MapsSelectionEvent$MapSelectionActivity;Lsnoddasmannen/galimulator/MapData;)V <init> <init>
p 1 activity
p 2 map
c snoddasmannen/galimulator/Spy snoddasmannen/galimulator/Spy
m (Lsnoddasmannen/galimulator/Empire;)V a setTarget
m ()V b tick
c snoddasmannen/galimulator/Star snoddasmannen/galimulator/Star
f Ljava/util/HashMap; b starlaneVertices
f Z h disrupted
f Z i cachedBorderVertices
f I id id
f Lcom/badlogic/gdx/math/Vector2; lastMoved lastMoved
f Ljava/util/Vector; neighbours neighbours
f Lsnoddasmannen/galimulator/Empire; ownerEmpire ownerEmpire
f Lsnoddasmannen/galimulator/StarPath; path path
f F pathAngleVelocity pathAngleVelocity
f [F t starRegionVertices
f D x x
f D y y
m ()V A clearBorderVerticesCache
m ()Lsnoddasmannen/galimulator/Culture; M getCulture
m (Ljava/util/List;)V a calculateVoronoiVertices
p 1 voronoiEdges
m (Ljava/util/Vector;I)V a getStarlaneNeighbours0
p 1 vector accumulator
p 2 integer distance
m (Lsnoddasmannen/galimulator/Culture;)V a setCulture
m (Lsnoddasmannen/galimulator/Star$PolygonType;)V a setStarRegionTexture
p 1 texture
m (Lsnoddasmannen/galimulator/factions/Faction;)V a setFaction
m (FF)F b distanceToSq
m (Lsnoddasmannen/galimulator/Star;Lsnoddasmannen/galimulator/Star;)D b distanceBetween
m (I)Ljava/util/Vector; c getStarlaneNeighbours
p 1 integer distance
m ()V d drawStarlanes
m ()Lcom/badlogic/gdx/math/Vector2; getLastMoved getLastMoved
m ()Lsnoddasmannen/galimulator/Empire; getOwningEmpire getOwningEmpire
m ()Lsnoddasmannen/galimulator/StarPath; getPath getPath
m ()F getPathAngleVelocity getPathAngleVelocity
m (Lsnoddasmannen/galimulator/Star;)V h clearBorderVerticesCache
m ()V i moveStar
m ()Ljava/util/Vector; l getForeignCultureConnections
c Obtains the stars which are the starlane neighbours of this stars and also have a different culture.\nIf this star is disrupted, an empty vector will be returned instead.
m ()Z o isDeveloped
m ()V y drawStarBorders
c snoddasmannen/galimulator/StarPath snoddasmannen/galimulator/StarPath
c snoddasmannen/galimulator/WidgetMessageReciever snoddasmannen/galimulator/WidgetMessageReciever
m (Lsnoddasmannen/galimulator/ui/Widget$WIDGET_MESSAGE;)V recieveMessage recieveMessage
p 1 message
c snoddasmannen/galimulator/artifacts/Artifact snoddasmannen/galimulator/artifacts/Artifact
m ()V a onRemove
m (Z)V a setAlive
p 1 alive
m ()I e getResearchModifier
c snoddasmannen/galimulator/artifacts/Artifact$ArtifactType snoddasmannen/galimulator/artifacts/Artifact$ArtifactType
f Ljava/lang/Class; c instanceType
m ()Ljava/util/Vector; a getTypes
m (Ljava/lang/String;)Lsnoddasmannen/galimulator/artifacts/Artifact$ArtifactType; a lookupType
p 0 type
m (Lsnoddasmannen/galimulator/Star;Lsnoddasmannen/galimulator/Empire;)Lsnoddasmannen/galimulator/artifacts/Artifact; a createInstance
p 1 location
p 2 empire
m ()Lsnoddasmannen/galimulator/artifacts/Artifact$ArtifactType; b getRandomType
c snoddasmannen/galimulator/class_1 snoddasmannen/galimulator/GalimulatorTelemetry
c Always delegates to what basically are NOP methods on desktop versions of Galimulator.\nWhether this class is actually being used for telemetry outside of desktops remains to be seen.
f Lsnoddasmannen/galimulator/class_1; a instance
m (Ljava/lang/Exception;)V a reportNonFatalException
p 1 error
m (Ljava/lang/String;)V a reportAction
p 1 userAction
m (Lsnoddasmannen/galimulator/class_1;)V a setInstance
p 0 telemetryInstance
m ()Lsnoddasmannen/galimulator/class_1; get_a getInstance
c snoddasmannen/galimulator/class_29 snoddasmannen/galimulator/QuadTreePair
f Ljava/util/Vector; a parentStars
f Ljava/util/Vector; b childStars
f Ljava/util/Vector; c averagePositions
m (Ljava/util/Vector;Ljava/util/Vector;)V <init> <init>
p 1 parentStars
p 2 childStars
m ()Ljava/util/Vector; a getAverageLocations
c Obtain the average positions of the pair;\nThe X and Y axes should be self-explainatory, the Z axis is the radius or maximum distance a star has from the cluster.\n\nThe returned Vector has two Vector3 objects for the parent and child QuadTree star cluster,\nthe parent generally being the first entry but this method makes no guarantees that this behaviour\nalways applies.
m (Ljava/util/Vector;)Lcom/badlogic/gdx/math/Vector3; a getAveragePosition
c Z-Axis is radius or maximum distance a star has from the center of the provided cluster
p 1 stars
c snoddasmannen/galimulator/class_43 snoddasmannen/galimulator/I18NHandler
f Lsnoddasmannen/galimulator/class_43; a instance
f Lcom/badlogic/gdx/utils/I18NBundle; b bundle
m ()V a forgetInstance
m (Ljava/lang/String;)Ljava/lang/String; a getTranslation
p 1 key
m ()Lsnoddasmannen/galimulator/class_43; b getInstancee
c snoddasmannen/galimulator/class_46 snoddasmannen/galimulator/AchievementManager
f Lsnoddasmannen/galimulator/interface_13; a platform
m (Lsnoddasmannen/galimulator/Achievement;)V a awardAchivement
p 0 achievement
m (Lsnoddasmannen/galimulator/interface_13;)V a setPlatform
p 0 platform
c snoddasmannen/galimulator/class_47 snoddasmannen/galimulator/TutorialNode
f Ljava/lang/String; b nodeID
f Lsnoddasmannen/galimulator/ui/Widget$WIDGET_ALIGNMENT; i alignment
m (Ljava/lang/String;)V a setNodeID
m (Lsnoddasmannen/galimulator/ui/Widget$WIDGET_ALIGNMENT;)V a setAlignment
p 1 alignment
m ()Lsnoddasmannen/galimulator/ui/Widget$WIDGET_ALIGNMENT; get_i getAlignment
c snoddasmannen/galimulator/corporation/Corporation snoddasmannen/galimulator/corporation/Corporation
m ()V a tick
c snoddasmannen/galimulator/diplomacy/class_0 snoddasmannen/galimulator/diplomacy/MergeOfferProposal
c snoddasmannen/galimulator/diplomacy/class_1 snoddasmannen/galimulator/diplomacy/DiplomaticAction
c snoddasmannen/galimulator/factions/Faction snoddasmannen/galimulator/factions/Faction
m (Lsnoddasmannen/galimulator/Star;)V b onAddStar
m ()V c tick
m (Lsnoddasmannen/galimulator/Star;)V c onRemoveStar
m ()V e onKill
m (Lsnoddasmannen/galimulator/Star;)V e tickFactionStar
c snoddasmannen/galimulator/guides/LandmarkManager snoddasmannen/galimulator/guides/LandmarkManager
f Ljava/util/ArrayList; a landmarks
m ()V a discardLandmarks
m (Lsnoddasmannen/galimulator/Star;)Lsnoddasmannen/galimulator/Star; a getNearestLandmarkStar
c Obtains the Star of the Landmark closest to the {@code location} Star. Returns null if no stars match.\nTo this method, distance is the raw eculidian distance - that is starlanes are ignored.
p 0 location
m ()Ljava/util/ArrayList; c getLandmarkArray
m ()Z d hasLandmarksGenerated
c snoddasmannen/galimulator/guides/ppclass_0 snoddasmannen/galimulator/guides/Landmark
f Lsnoddasmannen/galimulator/Star; a landmarkStar
f Ljava/util/Map; b starlaneDistances
m (Lsnoddasmannen/galimulator/Star;)V <init> <init>
p 1 landmarkStar
m (Lsnoddasmannen/galimulator/Star;)F a getStarlaneDistance
c Returns {@link snoddasmannen.galimulator.Space#getMaxX()} if the distance is not known at will.\n\nThe distance of a star (in this cast the landmark's center star) to another star according to this method\nis the smallest sum of the length of the starlanes between two stars.\n\nThis method is thus used for efficent pathfinding caching.
p 1 target
m (Lsnoddasmannen/galimulator/Star;F)V a updateStarlaneDistance
p 1 target
p 2 distance
c snoddasmannen/galimulator/interface_10 snoddasmannen/galimulator/__UnusedInterface0
m ()V a __unusedMethod__onRestartGalaxy
m (I)V a __unknown5
p 1 arg
m (Ljava/lang/String;)V a __unknown7
p 1 arg
m (Lsnoddasmannen/galimulator/Empire;)V a __unusedMethod__onEmpireDeath
p 1 arg
m ()V b __unusedMethod__onGameOver
m ()V c __unknown3
m ()V d __unknown4
m ()V e __unknown6
m ()V f __unknown8
c snoddasmannen/galimulator/interface_13 snoddasmannen/galimulator/PlatformAchievementAwarder
m (Lsnoddasmannen/galimulator/Achievement;)V a awardAchievement
c snoddasmannen/galimulator/interface_6 snoddasmannen/galimulator/ScenarioSource
c snoddasmannen/galimulator/ppclass_33 snoddasmannen/galimulator/GalaxyTypeSelectionDialog
f Z a alive
m (Ljava/util/ArrayList;Lsnoddasmannen/galimulator/MapData;)V a a
p 2 galaxyType
m (Lsnoddasmannen/galimulator/MapData;Ljava/lang/String;)Lsnoddasmannen/galimulator/dialog/DialogComponent; a createComponentFrom
p 1 mapType
p 2 generatorGroup
c snoddasmannen/galimulator/rendersystem/CameraRenderItem snoddasmannen/galimulator/rendersystem/CameraRenderItem
m (Lcom/badlogic/gdx/graphics/Camera;)V <init> <init>
p 1 camera camera
c snoddasmannen/galimulator/rendersystem/RenderCache snoddasmannen/galimulator/rendersystem/RenderCache
f Ljava/util/ArrayList; a itemsWriteView
c Note: itemsReadView and itemsWrite view are identical instances. They affect each other.
f Ljava/util/ArrayList; b itemsReadView
c Note: itemsReadView and itemsWrite view are identical instances. They affect each other.
f Ljava/util/ArrayList; c __nop_emptyList
f I d cacheId
f Lsnoddasmannen/galimulator/rendersystem/ppclass_0; f __unusedField0
f Lcom/badlogic/gdx/graphics/OrthographicCamera; h cullingCamera
f Lcom/badlogic/gdx/graphics/OrthographicCamera; i currentCamera
f J k drawingThreadId
f F m cullSizeFactor
m ()V a renderAll
m (Ljava/util/ArrayList;)V a renderItemList
p 1 renderItemList
m ()V b __nopMethod0
m ()I c getRenderedItems
m ()V g __unusedMethod0
m (Lsnoddasmannen/galimulator/rendersystem/RenderItem;)V pushItem pushItem
p 1 item
c snoddasmannen/galimulator/rendersystem/RenderItem snoddasmannen/galimulator/rendersystem/RenderItem
f Lcom/badlogic/gdx/math/Rectangle; b boundingRectangle
f Lcom/badlogic/gdx/graphics/OrthographicCamera; c camera
m ()V a render
m ()Lsnoddasmannen/galimulator/rendersystem/RenderItem$RenderCategory; b getCategory
m ()Lcom/badlogic/gdx/math/Rectangle; get_b getBoundingRectangle
m ()Lcom/badlogic/gdx/graphics/OrthographicCamera; get_c getCamera
c snoddasmannen/galimulator/rendersystem/RenderItem$RenderCategory snoddasmannen/galimulator/rendersystem/RenderItem$RenderCategory
m ()V a starDrawing
m ()V b endDrawing
c snoddasmannen/galimulator/rendersystem/VertexRenderItem snoddasmannen/galimulator/rendersystem/VertexRenderItem
f [F a vertices
m ([F)V <init> <init>
p 1 arr vertices
c snoddasmannen/galimulator/rendersystem/interface_0 snoddasmannen/galimulator/rendersystem/Bounded
m ()Lcom/badlogic/gdx/math/Rectangle; f_ getBounds
c snoddasmannen/galimulator/rendersystem/ppclass_0 snoddasmannen/galimulator/rendersystem/__UnusedClass__QuadTreeThread
f I f activeThreads
m ()V a markDone
m ()V b clear
c snoddasmannen/galimulator/ui/InformationWidget snoddasmannen/galimulator/ui/InformationWidget
f I a ttl
f Ljava/lang/String; b content
f Lsnoddasmannen/galimulator/ui/BaseButtonWidget; c contentWidget
f Lcom/badlogic/gdx/graphics/g2d/NinePatch; d __unusedNinepatch0
m (Ljava/lang/String;)V a setContent
m ()Ljava/lang/String; i getContent
c snoddasmannen/galimulator/ui/Widget snoddasmannen/galimulator/ui/Widget
f D e x
f D f y
f Ljava/lang/String; m getToastMessage
f Lsnoddasmannen/galimulator/ui/Widget$WIDGET_ID; n widgetId
f Ljava/util/Vector; p messageRecievers
f Z s dirty
f F t verticalScroll
f I v __unusedField0
m ()V D focusWidget
c Note: Only works for Widgets added unbuffered or BufferedWidgetWrappers.
m (D)V a setX
p 1 x
m (FFFF)V a onWidgetPan
p 1 deltaX
p 2 deltaY
p 3 pointerX
p 4 pointerY
m (Lcom/badlogic/gdx/graphics/Camera;)V a setCamera
m (Lsnoddasmannen/galimulator/WidgetMessageReciever;)V a addMessageReciever
p 1 reciever
m (Lsnoddasmannen/galimulator/ui/Widget$WIDGET_ID;)V a setWidgetId
p 1 id
m (Lsnoddasmannen/galimulator/ui/WidgetLayout;)V a setLayout
p 1 layout
m (D)V b setY
p 1 y
m (Lsnoddasmannen/galimulator/WidgetMessageReciever;)V b removeMessageReciever
p 1 reciever
m (Lsnoddasmannen/galimulator/ui/Widget;)V b removeChild
p 1 child
m (Ljava/lang/String;)V c setToastMessage
p 1 message
m (Lsnoddasmannen/galimulator/GalColor;)V drawBackground drawBackground
p 1 color
m ()Ljava/lang/String; get_m toastMessage
m ()Lsnoddasmannen/galimulator/ui/Widget$WIDGET_ID; get_n getWidgetId
m (FFZ)V hover hover
p 1 x
p 2 y
m (Lsnoddasmannen/galimulator/ui/Widget$WIDGET_MESSAGE;)V propagateMessageLocally propagateMessageLocally
p 1 message
m (Lsnoddasmannen/galimulator/GalColor;)V setHeaderColor setHeaderColor
p 1 color
m (Ljava/lang/String;)V setHeaderTitle setHeaderTitle
p 1 title
m (Lsnoddasmannen/galimulator/ui/Widget$WIDGET_POSITIONING;)V setPositioning setPositioning
p 1 positioning
m ()I u getChildCount
m ()V z updateScroll
c snoddasmannen/galimulator/ui/WidgetLayout snoddasmannen/galimulator/ui/WidgetLayout
m (Lcom/badlogic/gdx/graphics/Camera;)V a setCamera
m ()V b onDispose
m ()I get_e getMarginWidth
c snoddasmannen/galimulator/ui/class_5 snoddasmannen/galimulator/ui/BulletinLog
f Ljava/util/Vector; a bulletins
m ()V a tick
m ()V c clear
c snoddasmannen/galimulator/ui/class_67 snoddasmannen/galimulator/ui/PlayerStatusWidget
c snoddasmannen/galimulator/ui/class_72 snoddasmannen/galimulator/ui/GalaxyRestartWidget
f F a sliderMaxStars
c The maximum amount of stars supported by the slider.\nMore stars may be supported when explicitly entering a number, provided insane galaxy sizes are enabled.
f I d starCount
f Lsnoddasmannen/galimulator/MapData; e galaxyMetadata
f Lsnoddasmannen/galimulator/ui/class_47; f generatorSettingsWidget
f Lsnoddasmannen/galimulator/ui/GalaxyPreviewWidget; g preview
f Lsnoddasmannen/galimulator/interface_6; h scenarioSource
f Lsnoddasmannen/galimulator/Space$ConnectionMethod; i starlaneGenerator
f Lsnoddasmannen/galimulator/Space$StarAdjustmentMethod; j adjustmentMethod
m (Lsnoddasmannen/galimulator/MapData;)V a setMapMeta
p 1 map
m (Lsnoddasmannen/galimulator/interface_6;)V a setScenario
p 1 scneario
c snoddasmannen/galimulator/ui/class_77 snoddasmannen/galimulator/ui/FloatSliderWidget
f F b minValue
f F c maxValue
m (FFI)V <init> <init>
p 1 minValue
p 2 maxValue
p 3 widgetWidth
m (F)V a setSelectedValue
p 1 value
m ()Ljava/lang/String; f getSliderText
m ()F g getCurrentValue
c snoddasmannen/galimulator/ui/class_78 snoddasmannen/galimulator/ui/GalimulatorWelcomeWidget
c snoddasmannen/galimulator/ui/class_85 snoddasmannen/galimulator/ui/class_85
f I a width
f I b height
c snoddasmannen/galimulator/ui/class_94 snoddasmannen/galimulator/ui/TutorialDisplayWidget
f Lsnoddasmannen/galimulator/Tutorial; c tutorial
c snoddasmannen/galimulator/weapons/Weapon snoddasmannen/galimulator/weapons/Weapon
f Lsnoddasmannen/galimulator/actors/Actor; b targetActor
m ()V a tick
m (FF)V a setTargetLocation
m (Lsnoddasmannen/galimulator/actors/Actor;)V a setTarget
m (Lsnoddasmannen/galimulator/weapons/interface_0;)V a addListener
p 1 listener
m (Z)V a setBlocked
p 1 blocked
m (Lsnoddasmannen/galimulator/actors/Actor;)V b setTargetActor
m ()Z d canShootNow
m ()Ljava/lang/String; f getDisplayName
m ()Lsnoddasmannen/galimulator/actors/Actor; g getNearestEnemyInRange
m ()Ljava/lang/String; h __nopMethod__getNameSuffix
c snoddasmannen/galimulator/weapons/interface_0 snoddasmannen/galimulator/weapons/WeaponListener
m (FF)V onFiredAt onFiredAt
p 1 x
p 2 y