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Overheating, Gaming problem #5586
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The initial version from LHLaurini uses
The gamepad in scrcpy is implemented by #5270:
In addition, as I said in #5559 (comment), the implementation in scrcpy by #5270 uses a generic controller, and it turns out that some games do not behave correctly with a generic controller. To fix that, we would need to add a feature to simulate a well-known controller: #5362 (comment)
Running a game and encoding the screen consumes resources, depending on the device hardware it might heat. You can reduce the resolution/bit rate, or try another encoder/codec (depending on your device): https://github.com/Genymobile/scrcpy/blob/master/doc/video.md |
but the LHLaurini version I can't change the encoder, how can I change it |
The version you use from LHLaurini was a fork from an old scrcpy version, so it's an old version without all the new features and fixes. I didn't check, but it migbt be a version where |
Try reducing the resolution ( Encoding a video consumes resourced, in general hardware encoders are quite efficient, but game+encoding may be too much (it probably depends on the device hardware). |
This literally never happens before I've said before that it overheating but not like this, and my phone hardware is kinda good, it can handle genshin impact max setting at 60fps, I've reduce the resolution to 1366 too but it didn't work |
turn out everything are ok now after I use a replace a new screen on my phone, I've take it off and that's maybe the reason |
LT and RT are now usable when I use LHLaurini Scrcpy, Tho I still have overheating issues can someone help me with it, and why do the LHLaurini able to use LT and RT tho the 3.0 version are not, I've try emulate a ps4 and the gamepad tester said it's a xbox 360, meant that LHlaurini version are emulated another controller so why can't do that on the 3.0 ver, and can you add another setting to change the encoder from phones to PC because it's getting overheating whenever I gaming
Mi 10
Android 13
Window 10
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