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property-accessors.html
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<!--
@license
Copyright (c) 2017 The Polymer Project Authors. All rights reserved.
This code may only be used under the BSD style license found at http://polymer.github.io/LICENSE.txt
The complete set of authors may be found at http://polymer.github.io/AUTHORS.txt
The complete set of contributors may be found at http://polymer.github.io/CONTRIBUTORS.txt
Code distributed by Google as part of the polymer project is also
subject to an additional IP rights grant found at http://polymer.github.io/PATENTS.txt
-->
<link rel="import" href="../utils/boot.html">
<link rel="import" href="../utils/mixin.html">
<link rel="import" href="../utils/case-map.html">
<link rel="import" href="../utils/async.html">
<script>
(function() {
'use strict';
let caseMap = Polymer.CaseMap;
let microtask = Polymer.Async.microTask;
// Save map of native properties; this forms a blacklist or properties
// that won't have their values "saved" by `saveAccessorValue`, since
// reading from an HTMLElement accessor from the context of a prototype throws
const nativeProperties = {};
let proto = HTMLElement.prototype;
while (proto) {
let props = Object.getOwnPropertyNames(proto);
for (let i=0; i<props.length; i++) {
nativeProperties[props[i]] = true;
}
proto = Object.getPrototypeOf(proto);
}
/**
* Used to save the value of a property that will be overridden with
* an accessor. If the `model` is a prototype, the values will be saved
* in `__dataProto`, and it's up to the user (or downstream mixin) to
* decide how/when to set these values back into the accessors.
* If `model` is already an instance (it has a `__data` property), then
* the value will be set as a pending property, meaning the user should
* call `_invalidateProperties` or `_flushProperties` to take effect
*
* @param {Object} model Prototype or instance
* @param {string} property Name of property
* @private
*/
function saveAccessorValue(model, property) {
// Don't read/store value for any native properties since they could throw
if (!nativeProperties[property]) {
let value = model[property];
if (value !== undefined) {
if (model.__data) {
// Adding accessor to instance; update the property
// It is the user's responsibility to call _flushProperties
model._setPendingProperty(property, value);
} else {
// Adding accessor to proto; save proto's value for instance-time use
if (!model.__dataProto) {
model.__dataProto = {};
} else if (!model.hasOwnProperty(JSCompiler_renameProperty('__dataProto', model))) {
model.__dataProto = Object.create(model.__dataProto);
}
model.__dataProto[property] = value;
}
}
}
}
/**
* Element class mixin that provides basic meta-programming for creating one
* or more property accessors (getter/setter pair) that enqueue an async
* (batched) `_propertiesChanged` callback.
*
* For basic usage of this mixin, simply declare attributes to observe via
* the standard `static get observedAttributes()`, implement `_propertiesChanged`
* on the class, and then call `MyClass.createPropertiesForAttributes()` once
* on the class to generate property accessors for each observed attribute
* prior to instancing. Last, call `this._flushProperties()` once to enable
* the accessors.
*
* Any `observedAttributes` will automatically be
* deserialized via `attributeChangedCallback` and set to the associated
* property using `dash-case`-to-`camelCase` convention.
*
* @polymerMixin
* @memberof Polymer
* @summary Element class mixin for reacting to property changes from
* generated property accessors.
*/
Polymer.PropertyAccessors = Polymer.dedupingMixin(superClass => {
/**
* @polymerMixinClass
* @implements {Polymer_PropertyAccessors}
* @unrestricted
*/
class PropertyAccessors extends superClass {
/**
* Generates property accessors for all attributes in the standard
* static `observedAttributes` array.
*
* Attribute names are mapped to property names using the `dash-case` to
* `camelCase` convention
*
*/
static createPropertiesForAttributes() {
let a$ = this.observedAttributes;
for (let i=0; i < a$.length; i++) {
this.prototype._createPropertyAccessor(caseMap.dashToCamelCase(a$[i]));
}
}
constructor() {
super();
this._initializeProperties();
}
attributeChangedCallback(name, old, value) {
if (old !== value) {
this._attributeToProperty(name, value);
}
}
/**
* Initializes the local storage for property accessors.
*
* Provided as an override point for performing any setup work prior
* to initializing the property accessor system.
*
* @protected
*/
_initializeProperties() {
this.__serializing = false;
this.__dataCounter = 0;
this.__dataEnabled = false;
this.__dataReady = false;
this.__dataInvalid = false;
// initialize data with prototype values saved when creating accessors
this.__data = {};
this.__dataPending = null;
this.__dataOld = null;
if (this.__dataProto) {
this._initializeProtoProperties(this.__dataProto);
this.__dataProto = null;
}
// Capture instance properties; these will be set into accessors
// during first flush. Don't set them here, since we want
// these to overwrite defaults/constructor assignments
for (let p in this.__dataHasAccessor) {
if (this.hasOwnProperty(p)) {
this.__dataInstanceProps = this.__dataInstanceProps || {};
this.__dataInstanceProps[p] = this[p];
delete this[p];
}
}
}
/**
* Called at instance time with bag of properties that were overwritten
* by accessors on the prototype when accessors were created.
*
* The default implementation sets these properties back into the
* setter at instance time. This method is provided as an override
* point for customizing or providing more efficient initialization.
*
* @param {Object} props Bag of property values that were overwritten
* when creating property accessors.
* @protected
*/
_initializeProtoProperties(props) {
for (let p in props) {
this._setProperty(p, props[p]);
}
}
/**
* Called at ready time with bag of instance properties that overwrote
* accessors when the element upgraded.
*
* The default implementation sets these properties back into the
* setter at ready time. This method is provided as an override
* point for customizing or providing more efficient initialization.
*
* @param {Object} props Bag of property values that were overwritten
* when creating property accessors.
* @protected
*/
_initializeInstanceProperties(props) {
Object.assign(this, props);
}
/**
* Ensures the element has the given attribute. If it does not,
* assigns the given value to the attribute.
*
*
* @param {string} attribute Name of attribute to ensure is set.
* @param {string} value of the attribute.
*/
_ensureAttribute(attribute, value) {
if (!this.hasAttribute(attribute)) {
this._valueToNodeAttribute(this, value, attribute);
}
}
/**
* Deserializes an attribute to its associated property.
*
* This method calls the `_deserializeValue` method to convert the string to
* a typed value.
*
* @param {string} attribute Name of attribute to deserialize.
* @param {string} value of the attribute.
* @param {*} type type to deserialize to.
*/
_attributeToProperty(attribute, value, type) {
// Don't deserialize back to property if currently reflecting
if (!this.__serializing) {
let property = caseMap.dashToCamelCase(attribute);
this[property] = this._deserializeValue(value, type);
}
}
/**
* Serializes a property to its associated attribute.
*
* @param {string} property Property name to reflect.
* @param {string=} attribute Attribute name to reflect.
* @param {*=} value Property value to refect.
*/
_propertyToAttribute(property, attribute, value) {
this.__serializing = true;
value = (arguments.length < 3) ? this[property] : value;
this._valueToNodeAttribute(this, value,
attribute || caseMap.camelToDashCase(property));
this.__serializing = false;
}
/**
* Sets a typed value to an HTML attribute on a node.
*
* This method calls the `_serializeValue` method to convert the typed
* value to a string. If the `_serializeValue` method returns `undefined`,
* the attribute will be removed (this is the default for boolean
* type `false`).
*
* @param {Element} node Element to set attribute to.
* @param {*} value Value to serialize.
* @param {string} attribute Attribute name to serialize to.
*/
_valueToNodeAttribute(node, value, attribute) {
let str = this._serializeValue(value);
if (str === undefined) {
node.removeAttribute(attribute);
} else {
node.setAttribute(attribute, str);
}
}
/**
* Converts a typed JavaScript value to a string.
*
* This method is called by Polymer when setting JS property values to
* HTML attributes. Users may override this method on Polymer element
* prototypes to provide serialization for custom types.
*
* @param {*} value Property value to serialize.
* @return {string | undefined} String serialized from the provided property value.
*/
_serializeValue(value) {
/* eslint-disable no-fallthrough */
switch (typeof value) {
case 'boolean':
return value ? '' : undefined;
case 'object':
if (value instanceof Date) {
return value.toString();
} else if (value) {
try {
return JSON.stringify(value);
} catch(x) {
return '';
}
}
default:
return value != null ? value.toString() : undefined;
}
}
/**
* Converts a string to a typed JavaScript value.
*
* This method is called by Polymer when reading HTML attribute values to
* JS properties. Users may override this method on Polymer element
* prototypes to provide deserialization for custom `type`s. Note,
* the `type` argument is the value of the `type` field provided in the
* `properties` configuration object for a given property, and is
* by convention the constructor for the type to deserialize.
*
* Note: The return value of `undefined` is used as a sentinel value to
* indicate the attribute should be removed.
*
* @param {string} value Attribute value to deserialize.
* @param {*} type Type to deserialize the string to.
* @return {*} Typed value deserialized from the provided string.
*/
_deserializeValue(value, type) {
/**
* @type {*}
*/
let outValue;
switch (type) {
case Number:
outValue = Number(value);
break;
case Boolean:
if (value === null) {
outValue = false;
} else if (value.toLowerCase() === "true") {
outValue = true;
} else if (value.toLowerCase() === "false") {
outValue = false;
} else {
outValue = false;
}
break;
case Object:
try {
outValue = JSON.parse(value);
} catch(x) {
// allow non-JSON literals like Strings and Numbers
}
break;
case Array:
try {
outValue = JSON.parse(value);
} catch(x) {
outValue = null;
console.warn(`Polymer::Attributes: couldn't decode Array as JSON: ${value}`);
}
break;
case Date:
outValue = new Date(value);
break;
case String:
default:
outValue = value;
break;
}
return outValue;
}
/* eslint-enable no-fallthrough */
/**
* Creates a setter/getter pair for the named property with its own
* local storage. The getter returns the value in the local storage,
* and the setter calls `_setProperty`, which updates the local storage
* for the property and enqueues a `_propertiesChanged` callback.
*
* This method may be called on a prototype or an instance. Calling
* this method may overwrite a property value that already exists on
* the prototype/instance by creating the accessor. When calling on
* a prototype, any overwritten values are saved in `__dataProto`,
* and it is up to the subclasser to decide how/when to set those
* properties back into the accessor. When calling on an instance,
* the overwritten value is set via `_setPendingProperty`, and the
* user should call `_invalidateProperties` or `_flushProperties`
* for the values to take effect.
*
* @param {string} property Name of the property
* @param {boolean=} readOnly When true, no setter is created; the
* protected `_setProperty` function must be used to set the property
* @protected
*/
_createPropertyAccessor(property, readOnly) {
if (!this.hasOwnProperty('__dataHasAccessor')) {
this.__dataHasAccessor = Object.assign({}, this.__dataHasAccessor);
}
if (!this.__dataHasAccessor[property]) {
this.__dataHasAccessor[property] = true;
saveAccessorValue(this, property);
Object.defineProperty(this, property, {
get: function() {
return this.__data[property];
},
set: readOnly ? function() { } : function(value) {
this._setProperty(property, value);
}
});
}
}
/**
* Returns true if this library created an accessor for the given property.
*
* @param {string} property Property name
* @return {boolean} True if an accessor was created
*/
_hasAccessor(property) {
return this.__dataHasAccessor && this.__dataHasAccessor[property];
}
/**
* Updates the local storage for a property (via `_setPendingProperty`)
* and enqueues a `_proeprtiesChanged` callback.
*
* @param {string} property Name of the property
* @param {*} value Value to set
* @protected
*/
_setProperty(property, value) {
if (this._setPendingProperty(property, value)) {
this._invalidateProperties();
}
}
/**
* Updates the local storage for a property, records the previous value,
* and adds it to the set of "pending changes" that will be passed to the
* `_propertiesChanged` callback. This method does not enqueue the
* `_propertiesChanged` callback.
*
* @param {string} property Name of the property
* @param {*} value Value to set
* @return {boolean} Returns true if the property changed
* @protected
*/
_setPendingProperty(property, value) {
let old = this.__data[property];
if (this._shouldPropertyChange(property, value, old)) {
if (!this.__dataPending) {
this.__dataPending = {};
this.__dataOld = {};
}
// Ensure old is captured from the last turn
if (!(property in this.__dataOld)) {
this.__dataOld[property] = old;
}
this.__data[property] = value;
this.__dataPending[property] = value;
return true;
}
}
/**
* Returns true if the specified property has a pending change.
*
* @param {string} prop Property name
* @return {boolean} True if property has a pending change
* @protected
*/
_isPropertyPending(prop) {
return this.__dataPending && (prop in this.__dataPending);
}
/**
* Marks the properties as invalid, and enqueues an async
* `_propertiesChanged` callback.
*
* @protected
*/
_invalidateProperties() {
if (!this.__dataInvalid && this.__dataReady) {
this.__dataInvalid = true;
microtask.run(() => {
if (this.__dataInvalid) {
this.__dataInvalid = false;
this._flushProperties();
}
});
}
}
/**
* Call to enable property accessor processing. Before this method is
* called accessor values will be set but side effects are
* queued. When called, any pending side effects occur immediately.
* For elements, generally `connectedCallback` is a normal spot to do so.
* It is safe to call this method multiple times as it only turns on
* property accessors once.
*/
_enableProperties() {
if (!this.__dataEnabled) {
this.__dataEnabled = true;
if (this.__dataInstanceProps) {
this._initializeInstanceProperties(this.__dataInstanceProps);
this.__dataInstanceProps = null;
}
this.ready()
}
}
/**
* Calls the `_propertiesChanged` callback with the current set of
* pending changes (and old values recorded when pending changes were
* set), and resets the pending set of changes. Generally, this method
* should not be called in user code.
*
*
* @protected
*/
_flushProperties() {
if (this.__dataPending) {
let changedProps = this.__dataPending;
this.__dataPending = null;
this.__dataCounter++;
this._propertiesChanged(this.__data, changedProps, this.__dataOld);
this.__dataCounter--;
}
}
/**
* Lifecycle callback called the first time properties are being flushed.
* Prior to `ready`, all property sets through accessors are queued and
* their effects are flushed after this method returns.
*
* Users may override this function to implement behavior that is
* dependent on the element having its properties initialized, e.g.
* from defaults (initialized from `constructor`, `_initializeProperties`),
* `attributeChangedCallback`, or values propagated from host e.g. via
* bindings. `super.ready()` must be called to ensure the data system
* becomes enabled.
*
* @public
*/
ready() {
this.__dataReady = true;
// Run normal flush
this._flushProperties();
}
/**
* Callback called when any properties with accessors created via
* `_createPropertyAccessor` have been set.
*
* @param {Object} currentProps Bag of all current accessor values
* @param {Object} changedProps Bag of properties changed since the last
* call to `_propertiesChanged`
* @param {Object} oldProps Bag of previous values for each property
* in `changedProps`
* @protected
*/
_propertiesChanged(currentProps, changedProps, oldProps) { // eslint-disable-line no-unused-vars
}
/**
* Method called to determine whether a property value should be
* considered as a change and cause the `_propertiesChanged` callback
* to be enqueued.
*
* The default implementation returns `true` for primitive types if a
* strict equality check fails, and returns `true` for all Object/Arrays.
* The method always returns false for `NaN`.
*
* Override this method to e.g. provide stricter checking for
* Objects/Arrays when using immutable patterns.
*
* @param {string} property Property name
* @param {*} value New property value
* @param {*} old Previous property value
* @return {boolean} Whether the property should be considered a change
* and enqueue a `_proeprtiesChanged` callback
* @protected
*/
_shouldPropertyChange(property, value, old) {
return (
// Strict equality check
(old !== value &&
// This ensures (old==NaN, value==NaN) always returns false
(old === old || value === value))
);
}
}
return PropertyAccessors;
});
})();
</script>