Releases: GeForceLegend/SEUS_PTGI_GFME
SEUS PTGI HRR Test 2.1 GFME v1.17
Added
- Added support up to 1.21.4;
Changed
- en_us.lang update from @LimeDragonBoi ;
Fixed
- Fixed path traced shadow will ignore the block in the same voxel of start position;
- Fixed path traced shadow using wrong param;
- Fixed caustics on certain height;
- Fixed depth of DH terrain when projection matrix changes (related to IrisShaders/Iris#2534);
SEUS PTGI HRR Test 2.1 GFME v1.16
Added
- Added 1.21 support;
- Added Distant Horizons support #29 ;
Changed
- Improved distant screen space shadow on leaves;
SEUS PTGI HRR Test 2.1 GFME v1.15
Added
- Added 1.20.5 support;
- Added Physics ocean support;
- Added zh_tw language file by @new1271 ;
Changed
- Ignored black background of texts;
Fixed
- Fixed snow in Physics mod;
- Fixed specular texture when parallax is enabled;
- Fixed materialID precision on some AMD device;
- Fixed SUNLIGHT_BRIGHTNESS setting;
SEUS PTGI HRR Test 2.1 GFME v1.14
Added
- Added 1.20.3 support;
- Added ko_kr language file by DominoKorean (you can add your own by creating pull requests, but plz read the requirements in readme.md);
Changed
- Improved GI filter to match HRR3 behavoir;
Fixed
- Fixed fence gates on some blockstates;
- Fixed volumetric light offset in low Minecraft versions;
- Fixed black screen when sun angle is set to ±90;
SEUS PTGI HRR Test 2.1 GFME v1.13.1
Fixed compiling error with pixel look set to 1;
Fixed compatibility with normal/specular switch on shader list menu;
Fixed off-hand light in nether and the end;
SEUS PTGI HRR Test 2.1 GFME v1.13
Added 1.20 support (suspicious_gravel and calibrated_sculk_sensor);
Merged some missing changes from HRR3;
Reduced default parallax depth;
Fixed some entities like shulker box will write to voxel map at noon or midnight;
Fixed sky brightness is 2x as expected;
SEUS PTGI HRR Test 2.1 GFME v1.12.1
Fixed invisible experience orb;
Fixed depth factor in reflection filter;
Fixed reflection outside of voxelization radius;
Fixed hand held light value with only off hand helds light;
SEUS PTGI HRR Test 2.1 GFME v1.12
- Added support for 1.19.4 new blocks
- Added support for bamboo buttons. They are forgotten in my 1.19.3 support.
- Added new setting SHAPE_CALC_FUNC, this can make you choose higher framerate or faster compiling while changing shader options.
- Fixed sky light leaking fix does not affect cloud light in irradiance cache (#10)
- Fixed sky rendering after joining a new world or turn back from the end.
SEUS PTGI HRR Test 2.1 GFME v1.11.1
Update v1.11.1
Fixed compiling error with screen space gi on;
Fixed ray traced contact shadow issue with parallax;
Fixed multiple stained glass blocks in one ray;
Fixed furnace light does not get stained.
SEUS PTGI HRR Test 2.1 GFME v1.11 Preview2
Fixed something unknown (but related to fishing rod line) calculated in voxelization;
Fixed Iris incompatibility issue 2 (see Readme.md for more info) in 1.17 and above.