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Releases: GeForceLegend/SEUS_PTGI_GFME

SEUS PTGI HRR Test 2.1 GFME v1.17

06 Dec 01:43
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Added

  • Added support up to 1.21.4;

Changed

Fixed

  • Fixed path traced shadow will ignore the block in the same voxel of start position;
  • Fixed path traced shadow using wrong param;
  • Fixed caustics on certain height;
  • Fixed depth of DH terrain when projection matrix changes (related to IrisShaders/Iris#2534);

SEUS PTGI HRR Test 2.1 GFME v1.16

24 Jun 05:02
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Added

  • Added 1.21 support;
  • Added Distant Horizons support #29 ;

Changed

  • Improved distant screen space shadow on leaves;

SEUS PTGI HRR Test 2.1 GFME v1.15

24 Apr 02:06
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Added

  • Added 1.20.5 support;
  • Added Physics ocean support;
  • Added zh_tw language file by @new1271 ;

Changed

  • Ignored black background of texts;

Fixed

  • Fixed snow in Physics mod;
  • Fixed specular texture when parallax is enabled;
  • Fixed materialID precision on some AMD device;
  • Fixed SUNLIGHT_BRIGHTNESS setting;

SEUS PTGI HRR Test 2.1 GFME v1.14

14 Dec 02:08
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Added

  • Added 1.20.3 support;
  • Added ko_kr language file by DominoKorean (you can add your own by creating pull requests, but plz read the requirements in readme.md);

Changed

  • Improved GI filter to match HRR3 behavoir;

Fixed

  • Fixed fence gates on some blockstates;
  • Fixed volumetric light offset in low Minecraft versions;
  • Fixed black screen when sun angle is set to ±90;

SEUS PTGI HRR Test 2.1 GFME v1.13.1

03 Sep 05:18
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Fixed compiling error with pixel look set to 1;
Fixed compatibility with normal/specular switch on shader list menu;
Fixed off-hand light in nether and the end;

SEUS PTGI HRR Test 2.1 GFME v1.13

05 Jul 10:45
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Added 1.20 support (suspicious_gravel and calibrated_sculk_sensor);
Merged some missing changes from HRR3;
Reduced default parallax depth;
Fixed some entities like shulker box will write to voxel map at noon or midnight;
Fixed sky brightness is 2x as expected;

SEUS PTGI HRR Test 2.1 GFME v1.12.1

10 May 04:08
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Fixed invisible experience orb;
Fixed depth factor in reflection filter;
Fixed reflection outside of voxelization radius;
Fixed hand held light value with only off hand helds light;

SEUS PTGI HRR Test 2.1 GFME v1.12

27 Mar 08:03
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  • Added support for 1.19.4 new blocks
  • Added support for bamboo buttons. They are forgotten in my 1.19.3 support.
  • Added new setting SHAPE_CALC_FUNC, this can make you choose higher framerate or faster compiling while changing shader options.
  • Fixed sky light leaking fix does not affect cloud light in irradiance cache (#10)
  • Fixed sky rendering after joining a new world or turn back from the end.

SEUS PTGI HRR Test 2.1 GFME v1.11.1

30 Dec 03:25
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Update v1.11.1
Fixed compiling error with screen space gi on;
Fixed ray traced contact shadow issue with parallax;
Fixed multiple stained glass blocks in one ray;
Fixed furnace light does not get stained.

SEUS PTGI HRR Test 2.1 GFME v1.11 Preview2

27 Dec 03:01
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Fixed something unknown (but related to fishing rod line) calculated in voxelization;
Fixed Iris incompatibility issue 2 (see Readme.md for more info) in 1.17 and above.