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The game crash when you create a new datablock and copy his data from DefaultPlayerData. Save, exit the level, and re-enter the level, it crash. To avoid the crash when you reenter the level is needed to clean your managedDatablocks.cs
I apply this PR #1645 and is still crash went exit the engine
T3D\Engine\source\gfx\gfxDevice.cpp(279,0): {Fatal} - There is a texture object leak
T3D\Engine\source\gfx\gfxPrimitiveBuffer.cpp(54,0): {Fatal} - There is a primitive buffer leak
so I think this issue is somewhat related to this issue #1648
The game crash when you create a new datablock and copy his data from DefaultPlayerData. Save, exit the level, and re-enter the level, it crash. To avoid the crash when you reenter the level is needed to clean your managedDatablocks.cs
Caused by:
Commits on Jun 2, 2016 - 89672ea
VS2015 log
show this from compiledEval.cpp
console.log
tools/shapeEditor/main.cs (291): Unable to find object: '0' attempting to call function 'delete' 20867 -> deactivatePackages CDROP: 20869 IP:0.0.0.0:0 Exporting server prefs... Time spent in toggleEditor() : 0.297 s Exporting server prefs... SimGroup::addObject - (280440944) can't add self! Executing core/art/datablocks/datablockExec.cs. Executing core/art/datablocks/camera.cs. Executing core/art/datablocks/markers.cs. Executing core/art/datablocks/defaultparticle.cs. Executing art/ribbons/ribbonExec.cs. Executing art/ribbons/ribbons.cs. Executing art/particles/managedParticleData.cs. Executing art/particles/managedParticleEmitterData.cs. Executing art/decals/managedDecalData.cs. Executing art/datablocks/managedDatablocks.cs. Exception thrown: read access violation. currentNewObject-> was 0xDDDDDDDD.
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