diff --git a/Templates/Empty/game/shaders/common/lighting/advanced/gl/dbgColorBufferP.glsl b/Templates/Empty/game/shaders/common/lighting/advanced/gl/dbgColorBufferP.glsl index 48a96d47df..20dbf2de64 100644 --- a/Templates/Empty/game/shaders/common/lighting/advanced/gl/dbgColorBufferP.glsl +++ b/Templates/Empty/game/shaders/common/lighting/advanced/gl/dbgColorBufferP.glsl @@ -22,7 +22,6 @@ #include "../../../gl/hlslCompat.glsl" #include "shadergen:/autogenConditioners.h" -#include "../../../postfx/gl/postFx.glsl" uniform sampler2D colorBufferTex; diff --git a/Templates/Empty/game/shaders/common/lighting/advanced/gl/dbgSpecMapVisualizeP.glsl b/Templates/Empty/game/shaders/common/lighting/advanced/gl/dbgSpecMapVisualizeP.glsl index 4ba9f67347..fd054626ed 100644 --- a/Templates/Empty/game/shaders/common/lighting/advanced/gl/dbgSpecMapVisualizeP.glsl +++ b/Templates/Empty/game/shaders/common/lighting/advanced/gl/dbgSpecMapVisualizeP.glsl @@ -21,7 +21,6 @@ //----------------------------------------------------------------------------- #include "../../../gl/hlslCompat.glsl" #include "shadergen:/autogenConditioners.h" -#include "../../../postfx/gl/postFx.glsl" uniform sampler2D matinfoTex; diff --git a/Templates/Full/game/shaders/common/lighting/advanced/gl/dbgColorBufferP.glsl b/Templates/Full/game/shaders/common/lighting/advanced/gl/dbgColorBufferP.glsl index 48a96d47df..20dbf2de64 100644 --- a/Templates/Full/game/shaders/common/lighting/advanced/gl/dbgColorBufferP.glsl +++ b/Templates/Full/game/shaders/common/lighting/advanced/gl/dbgColorBufferP.glsl @@ -22,7 +22,6 @@ #include "../../../gl/hlslCompat.glsl" #include "shadergen:/autogenConditioners.h" -#include "../../../postfx/gl/postFx.glsl" uniform sampler2D colorBufferTex; diff --git a/Templates/Full/game/shaders/common/lighting/advanced/gl/dbgSpecMapVisualizeP.glsl b/Templates/Full/game/shaders/common/lighting/advanced/gl/dbgSpecMapVisualizeP.glsl index 4ba9f67347..fd054626ed 100644 --- a/Templates/Full/game/shaders/common/lighting/advanced/gl/dbgSpecMapVisualizeP.glsl +++ b/Templates/Full/game/shaders/common/lighting/advanced/gl/dbgSpecMapVisualizeP.glsl @@ -21,7 +21,6 @@ //----------------------------------------------------------------------------- #include "../../../gl/hlslCompat.glsl" #include "shadergen:/autogenConditioners.h" -#include "../../../postfx/gl/postFx.glsl" uniform sampler2D matinfoTex;