diff --git a/worlds/alttp/OverworldGlitchRules.py b/worlds/alttp/OverworldGlitchRules.py index 146fc2f0cac..2da76234bd4 100644 --- a/worlds/alttp/OverworldGlitchRules.py +++ b/worlds/alttp/OverworldGlitchRules.py @@ -220,26 +220,7 @@ def get_invalid_bunny_revival_dungeons(): yield 'Sanctuary' -def no_logic_rules(world, player): - """ - Add OWG transitions to no logic player's world - """ - create_no_logic_connections(player, world, get_boots_clip_exits_lw(world.mode[player] == 'inverted')) - create_no_logic_connections(player, world, get_boots_clip_exits_dw(world.mode[player] == 'inverted', player)) - - # Glitched speed drops. - create_no_logic_connections(player, world, get_glitched_speed_drops_dw(world.mode[player] == 'inverted')) - - # Mirror clip spots. - if world.mode[player] != 'inverted': - create_no_logic_connections(player, world, get_mirror_clip_spots_dw()) - create_no_logic_connections(player, world, get_mirror_offset_spots_dw()) - else: - create_no_logic_connections(player, world, get_mirror_offset_spots_lw(player)) - - def overworld_glitch_connections(world, player): - # Boots-accessible locations. create_owg_connections(player, world, get_boots_clip_exits_lw(world.mode[player] == 'inverted')) create_owg_connections(player, world, get_boots_clip_exits_dw(world.mode[player] == 'inverted', player)) diff --git a/worlds/alttp/Rules.py b/worlds/alttp/Rules.py index eac810610b4..a9c8d5456a4 100644 --- a/worlds/alttp/Rules.py +++ b/worlds/alttp/Rules.py @@ -10,7 +10,7 @@ from .Bosses import GanonDefeatRule from .Items import item_factory, item_name_groups, item_table, progression_items from .Options import small_key_shuffle -from .OverworldGlitchRules import no_logic_rules, overworld_glitches_rules +from .OverworldGlitchRules import overworld_glitches_rules from .Regions import LTTPRegionType, location_table from .StateHelpers import (can_extend_magic, can_kill_most_things, can_lift_heavy_rocks, can_lift_rocks, @@ -33,7 +33,6 @@ def set_rules(world): 'WARNING! Seeds generated under this logic often require major glitches and may be impossible!') if world.players == 1: - no_logic_rules(world, player) for exit in world.get_region('Menu', player).exits: exit.hide_path = True return