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cvarinfo.txt
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cvarinfo.txt
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// =============================================================================
// Ultimate Custom Doom configuration variables
// =============================================================================
// When adding new CVARs, don't forget to add them to reset commands in keyconf.
// Player menu CVARs ///////////////////////////////////////////////////////////
server float cd_player_weapon_damage_mult = 0;
server float cd_player_damage_taken_mult = 0;
server int cd_player_start_type = 2;
server int cd_player_start_health = 0;
server int cd_player_start_armor = 0;
server int cd_player_start_savePercent = 33;
server int cd_player_max_health = 0;
server float cd_player_speed_mult = 0;
server float cd_player_jump_mult = 0;
server bool cd_player_misc_enabled = false;
server float cd_player_airControl_mult = 1;
server float cd_player_friction_mult = 1;
server float cd_player_self_damage_mult = 1;
// Monster menu CVARs //////////////////////////////////////////////////////////
server float cd_monster_health_mult = 0;
server float cd_monster_speed_mult = 0;
server int cd_monster_health_cap = 0;
server bool cd_monster_health_prog = false;
// Health regeneration menu CVARs //////////////////////////////////////////////
server bool cd_health_regen_enabled = false;
server int cd_health_regen_amount = 5;
server int cd_health_regen_freq = 5;
server int cd_health_regen_cap = 100;
user bool cd_health_sound_enabled = false;
user bool cd_health_regen_pulse = false;
user int cd_health_blend_color_r = 255; // Red
user int cd_health_blend_color_g = 0; // Green
user int cd_health_blend_color_b = 0; // Blue
user float cd_health_blend_color_int = 0.25; // Intensity
// Armor regeneration menu CVARs ///////////////////////////////////////////////
server bool cd_armor_regen_enabled = false;
server int cd_armor_regen_amount = 5;
server int cd_armor_regen_freq = 5;
server int cd_armor_regen_min = 25;
server int cd_armor_regen_cap = 100;
user bool cd_armor_sound_enabled = false;
user bool cd_armor_regen_pulse = false;
user int cd_armor_blend_color_r = 0; // Red
user int cd_armor_blend_color_g = 0; // Green
user int cd_armor_blend_color_b = 255; // Blue
user float cd_armor_blend_color_int = 0.25; // Intensity
// Ammo regeneration menu CVARs ////////////////////////////////////////////////
server bool cd_ammo_regen_enabled = false;
server bool cd_ammo_regen_backpack_req = true;
server int cd_ammo_regen_amount = 1;
server int cd_ammo_regen_freq = 30;
user bool cd_ammo_regen_pulse = false;
user int cd_ammo_blend_color_r = 0; // Red
user int cd_ammo_blend_color_g = 255; // Green
user int cd_ammo_blend_color_b = 0; // Blue
user float cd_ammo_blend_color_int = 0.25; // Intensity
// Health degeneration menu CVARs //////////////////////////////////////////////
server bool cd_health_degen_enabled = false;
server int cd_health_degen_amount = 1;
server int cd_health_degen_freq = 1;
server int cd_health_degen_limit = 25;
// Armor degeneration menu CVARs ///////////////////////////////////////////////
server bool cd_armor_degen_enabled = false;
server int cd_armor_degen_amount = 1;
server int cd_armor_degen_freq = 1;
server int cd_armor_degen_limit = 0;
// =============================================================================
// Powerup menu CVARs
// =============================================================================
server bool cd_power_invisibility_permanent = false;
server bool cd_power_invulnerability_permanent = false;
server bool cd_power_ironFeet_permanent = false;
server bool cd_power_lightAmp_permanent = false;
server bool cd_power_drain_permanent = false;
server bool cd_power_highJump_permanent = false;
server bool cd_power_infiniteAmmo_permanent = false;
server bool cd_power_protecton_permanent = false;
server bool cd_power_regeneraton_permanent = false;
server bool cd_power_speed_permanent = false;
server bool cd_power_strength_permanent = false;
server bool cd_power_timeFreezer_permanent = false;
server bool cd_power_doubleFiringSpeed_permanent = false;
server bool cd_power_flight_permanent = false;
server bool cd_power_frightener_permanent = false;
server bool cd_power_scanner_permanent = false;
server bool cd_power_damage_permanent = false;
server bool cd_power_ghost_permanent = false;
server bool cd_power_shadow_permanent = false;
server bool cd_power_torch_permanent = false;
server bool cd_power_minotaur_permanent = false;
server bool cd_power_morph_permanent = false;
server bool cd_power_mask_permanent = false;
server bool cd_power_weaponLevel2_permanent = false;
server bool cd_power_targeter_permanent = false;
server bool cd_power_buddha_permanent = false;
// =============================================================================
// RANDOMIZATION CVARs. Mother of God!
// =============================================================================
// Main ////////////////////////////////////////////////////////////////////////
server bool cd_random_enabled = false;
server int cd_random_frequency = 30;
user bool cd_random_timer_enabled = true;
user int cd_random_notification_type = 1;
user bool cd_random_notification_sound_enabled = true;
user float cd_random_notification_volume = 0.5;
// Basic Options ///////////////////////////////////////////////////////////////
server float cd_random_player_weapon_damage_mult_min;
server float cd_random_player_weapon_damage_mult_max;
server float cd_random_player_damage_taken_mult_min;
server float cd_random_player_damage_taken_mult_max;
// Advanced Options ////////////////////////////////////////////////////////////
server int cd_random_player_start_health_min;
server int cd_random_player_start_health_max;
server int cd_random_player_start_armor_min;
server int cd_random_player_start_armor_max;
server int cd_random_player_start_savePercent_min;
server int cd_random_player_start_savePercent_max;
server int cd_random_player_max_health_min;
server int cd_random_player_max_health_max;
server float cd_random_player_speed_mult_min;
server float cd_random_player_speed_mult_max;
server float cd_random_player_jump_mult_min;
server float cd_random_player_jump_mult_max;
// Regeneration ////////////////////////////////////////////////////////////////
server int cd_random_health_regen_amount_min;
server int cd_random_health_regen_amount_max;
server int cd_random_health_regen_freq_min;
server int cd_random_health_regen_freq_max;
server int cd_random_health_regen_cap_min;
server int cd_random_health_regen_cap_max;
server int cd_random_armor_regen_amount_min;
server int cd_random_armor_regen_amount_max;
server int cd_random_armor_regen_freq_min;
server int cd_random_armor_regen_freq_max;
server int cd_random_armor_regen_min_min;
server int cd_random_armor_regen_min_max;
server int cd_random_armor_regen_cap_min;
server int cd_random_armor_regen_cap_max;
server int cd_random_ammo_regen_amount_min;
server int cd_random_ammo_regen_amount_max;
server int cd_random_ammo_regen_freq_min;
server int cd_random_ammo_regen_freq_max;
// Degeneration ////////////////////////////////////////////////////////////////
server int cd_random_health_degen_amount_min;
server int cd_random_health_degen_amount_max;
server int cd_random_health_degen_freq_min;
server int cd_random_health_degen_freq_max;
server int cd_random_health_degen_limit_min;
server int cd_random_health_degen_limit_max;
server int cd_random_armor_degen_amount_min;
server int cd_random_armor_degen_amount_max;
server int cd_random_armor_degen_freq_min;
server int cd_random_armor_degen_freq_max;
server int cd_random_armor_degen_limit_min;
server int cd_random_armor_degen_limit_max;