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[Reviewed] [Noise] Fix the seed change that was giving the same salt to
each generator.
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extensions/reviewed/Noise.json

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@@ -8,7 +8,7 @@
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"name": "Noise",
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"previewIconUrl": "https://resources.gdevelop-app.com/assets/Icons/sprinkler.svg",
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"shortDescription": "Expressions for generating Simplex noise values. Useful for procedural generation.",
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"version": "2.1.1",
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"version": "2.1.2",
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"description": [
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"Noise can be useful for many procedural generation cases such as:",
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"- Terrain, top down or side view ([open the project online](https://editor.gdevelop.io/?project=example://marching-squares-island-generator))",
@@ -48,7 +48,6 @@
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{
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"type": "BuiltinCommonInstructions::JsCode",
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"inlineCode": [
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"",
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"gdjs._extensionNoise = gdjs._extensionNoise || {};",
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"",
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"/** Noise generator manager. */",
@@ -80,7 +79,7 @@
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" */",
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" NoiseManager.prototype.setSeed = function (seed) {",
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" this.seed = seed;",
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" this.generators.forEach(generator => generator.setSeed(seed));",
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" this.generators.forEach(generator => generator.setSeed(name + this.seed));",
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" }",
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"",
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" /**",

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