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faces.asciidoc

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Faces

Declaration

A 'face' determines how text is displayed, it has a foreground color, a background color, and some attributes. The value of a face has the following format:

[fg_color][,bg_color[,underline_color]][+attributes][@base]
'fg_color', 'bg_color', 'underline_color'

a color whose value can be expressed in the following formats:

black, red, green, yellow, blue, magenta, cyan, white
bright-black, bright-red, bright-green, bright-yellow
bright-blue, bright-magenta, bright-cyan, bright-white

a named color

default

keep the existing color

rgb:RRGGBB

hexadecimal value

rgba:RRGGBBAA

hexadecimal value if unspecified or empty, default is used. Alpha values are used to blend the face onto either its base or the existing color. For technical reasons alpha values must be >16 if specified.

'attributes'

string whose individual letters set an attribute:

u

underline

c

curly underline, takes precedence over underline if both are specified

r

reverse

b

bold

B

blink

d

dim

i

italic

s

strikethrough

F

final, override the previous face instead of merging with it, and this face will only be replaced if another face with the final attribute is applied

f

final foreground, as final but only applies to face’s foreground color

g

final background, as final but only applies to face’s background color

a

final attributes, as final but only applies to face’s attributes

'base'

The base face on which this face applies, which can be any face name, as long as no cycle is introduced. A face can reference itself, in which case it will apply on top of the parent scope version.

Builtin faces

The following default faces are used by color schemes to highlight certain areas of the user interface:

Default

default colors

PrimarySelection

main selection face for every selected character except the cursor

SecondarySelection

secondary selection face for every selected character except the cursor

PrimaryCursor

cursor of the primary selection

SecondaryCursor

cursor of the secondary selection

PrimaryCursorEol

cursor of the primary selection when it lies on an end of line character

SecondaryCursorEol

cursor of the secondary selection when it lies on an end of line character

MenuForeground

face for the selected element in menus

MenuBackground

face for the not selected elements in menus

MenuInfo

face for additional information for elements in menus

Information

face for the informations windows and information messages

Error

face of errors reported by Kakoune in the status line

DiagnosticError

face of errors reported by external tools in the buffer

DiagnosticWarning

face of warnings reported by external tools in the buffer

StatusLine

face used for the status line

StatusLineMode

face used for the current mode except the normal mode

StatusLineInfo

face used for special information

StatusLineValue

face used for special values (numeric prefixes, registers, etc.)

StatusCursor

face used for the status line cursor

Prompt

face used prompt displayed on the status line

BufferPadding

face applied on the ~ characters that follow the last line of a buffer

Builtin highlighter faces

The following faces are used by builtin highlighters if enabled. (See :doc highlighters).

LineNumbers

face used by the number-lines highlighter

LineNumberCursor

face used to highlight the line number of the main selection

LineNumbersWrapped

face used to highlight the line number of wrapped lines

MatchingChar

face used by the show-matching highlighter

Whitespace

face used by the show-whitespaces highlighter

WrapMarker

face used by the wrap -marker highlighter

Markup strings

In certain contexts, Kakoune can take a markup string, which is a string containing formatting information. In these strings, the {facename} syntax will enable the face facename until another face gets activated, or the end of the string is reached.

For example, the following command displays the text "default" in the Default face, and "error" in the Error face:

echo -markup 'default {Error}error{Default} default'

Inside a markup string, a literal { character is written \{, and a literal backslash (\) that precedes a '{' character is escaped as well (\\).

The {\} string disables markup processing for the rest of the line, and can be used to avoid having to escape text that might be mistaken for markup instructions.

For example this will prevent any '{' in the current buffer name from being incorrectly interpreted as markup instruction.

echo -markup "{Information}name:{\} %val{bufname}"