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Use CanvasGroup where applicable #24

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Atlinx opened this issue Jul 22, 2021 · 0 comments
Open
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Use CanvasGroup where applicable #24

Atlinx opened this issue Jul 22, 2021 · 0 comments
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enhancement New feature or request future New feature that may be implementable in the future

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@Atlinx
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Atlinx commented Jul 22, 2021

The CanvasGroup node is a Godot 4.0 feature that will group the draw calls of its children. This makes it easier to fade in and out a group of sprites.

  • Use CanvasGroup node in crossfade transition
@Atlinx Atlinx added enhancement New feature or request future New feature that may be implementable in the future labels Jul 22, 2021
@Atlinx Atlinx added this to the v2.0.0 (Godot 4.0) milestone Jul 22, 2021
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