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This repository was archived by the owner on Feb 22, 2025. It is now read-only.
Store a variable in .story files called "version" which will be an integer. Developers will be able to set the version to whatever they want, and the intended workflow is to increment version every time developers release a modified version of the same story file. Then when loading a save slot, StorySaveManager will first check to see if the version from both the save slot and the slot's save file are the same before attempting to load the save file.
A feature like this would allow developers to modify their stories after shipping their game by letting FracturalVNE detect if a save file is loadable and avoids simply crashing the game if the user loads an unloadable save slot.
The text was updated successfully, but these errors were encountered:
Store a variable in .story files called "version" which will be an integer. Developers will be able to set the
version
to whatever they want, and the intended workflow is to incrementversion
every time developers release a modified version of the same story file. Then when loading a save slot,StorySaveManager
will first check to see if theversion
from both the save slot and the slot's save file are the same before attempting to load the save file.A feature like this would allow developers to modify their stories after shipping their game by letting FracturalVNE detect if a save file is loadable and avoids simply crashing the game if the user loads an unloadable save slot.
The text was updated successfully, but these errors were encountered: