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let locals = vec![(Some(loc_name), asm.alloc_type(*output))];
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// 3. Create CIL returning an uninitalized value of this type. TODO: even tough this value is shortly discarded on the Rust side, this is UB. Consider zero-initializing it.
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// 3. Create CIL returning an uninitialized value of this type. TODO: even tough this value is shortly discarded on the Rust side, this is UB. Consider zero-initializing it.
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let loc = asm.alloc_node(CILNode::LdLoc(0));
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let ret = asm.alloc_root(CILRoot::Ret(loc));
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let blocks = vec![BasicBlock::new(vec![ret],0,None)];
/// An initializer, which runs before everything else. By convention, it is used to initialize static / const data. Should not execute any user code
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pubconstCCTOR:&str = ".cctor";
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/// An thread-local initializer. Runs before each thread starts. By convention, it is used to initialize thread local data. Should not execute any user code.
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pubconstTCCTOR:&str = ".tcctor";
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/// An intializer, which runs after the [`CCTOR`] and [`TCCTOR`], but before the [`ENTRYPOINT`]. Meant to execute user code, is roughly equivalnt to `.init_array` on GNU.
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/// An initializer, which runs after the [`CCTOR`] and [`TCCTOR`], but before the [`ENTRYPOINT`]. Meant to execute user code, is roughly equivalnt to `.init_array` on GNU.
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