Releases: Flutterish/Hitokori
Hitokori 0.18.5
This release fixes the "could not add ruleset" error (even though it still loaded) and fixes star difficulty not showing because of said error.
Hitokori is currently on hold as I'm developing osu!XR.
Hitokori 0.18.4
This update is a major improvement to the color picker:
Lock
The color picker can be locked ( and is the default ) to prevent accidental changes.
SV Picker
Now that lock is a thing, you can press anywhere on the SV box to select a new value.
Hue Picker
The hue picker got the same improvement.
Additionaly there is a secondary, discrete hue picker:
Hex
Hitokori 0.18.3 for lazer 2021.312.0
Updated osu version.
Hitokori 0.18.3
Skinning
Join our discord server if you have feedback and for mobile builds: https://discord.gg/QGqD3eBx7b (currently bundled: sentakki, hishigata, tau, cytosu and hitokori (0.18.1-2020.12.21))
Hitokori is currently on hold (unless you have a really cool idea like the above one) as I'm developing osu!XR. Consider joining the discord if you want in on that ;)
Hitokori 0.18.2
Bumped osu version.
Hitokori 0.18.1
Bumped osu version.
Hitokori 0.18
Gameplay
- Improved hit windows.
- Slowed down base speed again. Enjoy the bestagonal shapes! ( Triangles )
- You can now miss if you hit way early. You also get 1 free "very early" miss, indicated by a shake. This is to make gameplay more responsive while preventing spam being a viable strategy for passing.
- Removed some mods ( double tiles, stretched and squashed ) and changed descriptions.
Graphics
- Changed judgement text animations.
- Miss animations now have a separate early/late animation.
- The next tile in line is now surrounded by a pink circle. This should aid readability.
Replays
- Fixed rewinding causing tiles to be missed ( One of the issues is still not fixed in lazer itself, so have in mind that the solution to that is a temporary hack ). The camera work is still not ideal.
Settings
- Some settings are now stylized as "1.0x".
Performance
- Pooled everything. Maps should load faster and take up less memory.
Hitokori 0.17
Settings
- Removed Camera Follow Mode. It will be permanently smooth now.
- Removed Miss Correction Mode. A new, superior version of miss correction is permanently on.
Gameplay
- Spamming is now much less of an effective strategy.
- Reduced base speed to 0.75 of what it was previously. Enjoy the new octagonal shapes!
- With the new miss correction mode comes an animation - whenever you miss or don't get a perfect, the orbital will stop there briefly and smoothly go to its place. This should make comboing misses a bit easier to avoid as the orbitals don't snap anymore.
UI
- Lazer still has not implemented showing beatmaps stats with mods ( or - more likely - I'm an idiot ) and as such, all tiles with count 0 are not showed in statistics. This means
Hold
andSpin
tiles ( which were always 0 ) are hidden now.
From prerelease 0.16
QOL
- Added speed change labels to orange/cyan tiles
- Added a WIP untangle mod
- Result screen now contains Perfect/Early/Late/Miss info
Graphics
- Updated icons
- Massively improved performance on integrated GPU's
Coming soon ( probably )
- The untangle mod will be broken up into several pattern generators and then permanently turned on.
- In order to help with comboing misses, an experimental setting will be added. It will block all input after a miss untill the next automiss ( This is how hold tiles work already ).
- Pooling drawable hit objects! It will reduce memory usage by a fair bit.
Hitokori 0.16
QOL
- Added speed change labels to orange/cyan tiles
- Added a WIP untangle mod
- Result screen now contains Perfect/Early/Late/Miss info
Graphics
- Updated icons
- Massively improved performance on integrated GPU's
And updated osu!lazer version. This update is not finished, treat is as a preview. It was released to fix an oversight in osu to make it playable.
Hitokori 0.15
Gameplay
Base gampley incudes only tap tiles now.
Hold and spin tiles are a conversion mod now.
The experimatal mod was removed. Remove unhitable
is permanently enabled.
Triplets are not compatible with either of these as it is unrealdable. Thanks to #9 this part took 5 seconds.
Customazibility
Connector width is now adjustable. Useful if you have trouble reading where the next tile is, will probably become obsolete if #12 will be implemented. Separate for tap and hold connectors.