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This seems more of an issue with the bevy game engine instead of anything in our code. But essentially, when attempting to run
cargo run on screens with larger resolutions the build fails and returns the following error:
Running target/debug/doodlebob
2023-12-22T23:49:52.679443Z INFO bevy_render::r
enderer: AdapterInfo { name: "Apple M2 Pro", ven
dor: 0, device: 0, device_type: IntegratedGpu, d
river: "", driver_info: "", backend: Metal }
2023-12-22 17:49:53.029 doodlebob[20012:1235179]
CAMetalLayer ignoring invalid setDrawableSize w
idth=4294967295.000000 height=4294967295.000000
2023-12-22T23:49:53.030730Z ERROR log: Handling
wgpu errors as fatal by default
thread 'main' panicked at 'wgpu error: Validatio
n Error
Caused by:
In Device::create_texture
note: label = main_texture_a
Dimension X value 4294967295 exceeds the lim
it of 16384
This seems more of an issue with the bevy game engine instead of anything in our code. But essentially, when attempting to run
This specifically seem to happen in macos only and relates to the following issue posted on the bevy github here:
bevyengine/bevy#9389
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