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Releases: FelisDiligens/Fallout76-QuickConfiguration

v1.9.6

06 Jun 12:54
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Changelog:

  • Added “Steam (PTS)” as a selectable game edition. Added Bethesda.net launcher deprecation text and removed the option to pick Bethesda.net launcher from the welcome window.
  • Hide Nuclear Winter toggle button by default. Added a checkbox to the settings to show it again.
  • Bug fix: bApplyCameraNodeAnimations now also gets written to Fallout76Custom.ini, as indicated in the popup info.

v1.9.5

01 Aug 16:24
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Changelog

  • Added a new tweak to the "General" tab: "Speed up fade in after loading" (read the tooltip for more info. Credit goes to u/LinuxVersion from reddit)
  • Fixed an issue where the mod manager would crash when querying info about a mod that became unavailable.
  • Fixed an issue where the mod manager would crash when selecting a mod that doesn’t have a corresponding folder under "Fallout 76\Mods[mod folder goes here]".

v1.9.4

28 May 06:39
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Full changelog

Changes / Additions / Improvements:

  • Added nxm:// protocol handler: You can now click on the 'Vortex' or 'Mod Manager Download' button to install a mod with the mod manager.
  • Improved auto-detect for game paths and fixed some typos that prevented it from working correctly. (Still not great, but much better than what I had before)
  • The Xbox edition can now be launched through the tool. (Changed the default Launch URL)
  • When importing an archive or a folder, it's file name is used as the managed folder name instead of a random GUID. (a GUID looks like this, btw.: "{c7152658-daf0-4d61-99d8-fa185c563b8b}")
  • Updated project’s required NuGet packages. Added Syroot.Windows.IO.KnownFolders (couldn’t find a way to locate the user’s Downloads folder on my own, instead I found this neat NuGet package that does the job for me).
  • Lots of minor changes/additions to the UI.

v1.9.3

17 May 04:07
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Full changelog

Some changes:
• Automatically downloads translations when started for the very first time. (First start might be slow depending on your internet connection)
• The welcome screen can now be translated.
• Hints in the side panel can now be translated. (Mod manager)
• Removed the old settings group box. (It only had a link to the new-ish settings window anyway)
• Added a little animation when hovering over the lower left game edition icon. (There are probably a lot of users who missed that it’s clickable…)

Bug fixes:
• Crash when clicking on "Explore → Game installation folder" before specifing the game path.
• Crash with System.UnauthorizedAccessException when ticking "Set *.ini files read-only" (It still fails, but just shows an error message without actually crashing)

Also, I fixed these three small bugs (all of them causing a crash on start) that I got multiple reports of:
• Crash with Fo76ini.Ini.IniParsingException: Couldn't parse line number 1: ' (Whatever causes this should now just be ignored by the tool – might reset some values to default, though)
• Crash with System.NullReferenceException: Object reference not set to an instance of an object. (Weird bug, should be fixed now)
• Crash: Access is denied when trying to create the Mods folder in the game path. (It should just fail with a notification now instead of crashing the tool, so everything except the mod manager should work at least… so, it’s only a partial fix)

v1.9.2

30 Mar 00:52
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Changelog:

  • Fixed the "Disable Gore" setting that didn’t work due to a typo (Phenomite's pull request)
  • Added path settings for Archive2 and 7z (itsjasonc’s pull request)
  • (Re-)Added freeze/unfreeze buttons because some users missed it.
  • Merged two columnes in the mod manager: "Archive format" and "Compressed?“ have been replaced by "Archive preset"
  • Fixed an issue where deleting an installed mod would not uninstall it, leaving it’s *.ba2 file and *.ini entry behind. Deleting a mod should now also uninstall the mod.
  • Fixed an issue where the error System.IO.DirectoryNotFoundException: Could not find a part of the path ".../Fallout 76/Mods/resources.txt" would pop up when opening the mod manager. This error message didn’t break the mod manager btw. It was just confusing/annoying.
  • Bundled *.ba2 files will now be imported when converting mods from a version prior to v1.9.
  • Fixed some minor issues.

v1.9.1

06 Jan 21:30
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Changes:

  • Added Notes textbox to mod side panel.
  • Added Folder name textbox to mod side panel.
  • Fixed a crash when declining the UAC prompt after clicking on "Update".
  • Fixed a bug where scrolling in the Camera tab would move the sliders.
  • Changed how the mod manager checks for updates: Previously, Major.Minor.Patch notation (e.g. "v1.2.3") was expected. Now it just checks whether both versions are equal. (Reason: Some mod authors use unconventional version notations, like dates e.g. "2020-12-01")
  • The "Fallback" method when the NexusMods login doesn’t work is now easily accessable (no need to get an error message first).
  • Minor changes and bug fixes.

v1.9.0h2

18 Dec 12:01
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  • The options "Close the tool when the game is launched" and "Automatically apply changes when tool is closed or game is launched" are now actually working when launching the game
  • The "Enable this mod" checkbox stopped working for some reason. Should work again.
  • Minor changes

v1.9.0h1

15 Dec 17:48
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Fixes a crash on start, that happens when no game profile has been created.

v1.9.0

15 Dec 00:20
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Version 1.9.0:

Full changelog, no particular order, contains all changes (that I remember, lol):

  • Rewritten, cleaned, and documented large parts of the tool's codebase.
  • Changed how game editions are handled: Instead, it uses "game profiles", which are configurable (therefore more flexible).
  • The tool now creates default *.ini files, if no *.ini files have been found (instead of locking the user out of the tool).
  • Added a Welcome screen that opens when the tool is started for the first time.
  • Added a Settings window, which has three tabs: "General" (tool and Nuclear Winter mode settings), "Game profiles", and "NexusMods".
  • Logging in with a NexusMods account uses Single Sign-on now, instead of personal API keys. This will return a dedicated API key. (Thanks to Pickysaurus who gave me an Application Slug)
  • Remote mod information and thumbnails is now stored in the tool's configuration folder.
  • NexusMods account information is now separate from the config.ini, in it's own "account.xml".
  • Added a Pipboy color preview. (Darker colors make it look weird, though)
  • Added Pipboy color presets from older games. (Fallout 3, New Vegas, and 4)
  • Changed the color dialog. The current color is now pre-selected.
  • Added 8 more account profiles
  • Changed how the mod manager organizes mods, frozen archives, and the *.xml file.
  • The format of the mod manager's *.xml file has changed significantly. It contains more information about the state of the mod on disk, which allows it to be saved at any given point in time. It also makes the "Deployment necessary" prompt more reliable.
  • Custom mod folder names are gone. Mods now have a GUID, and the folder as well as the frozen archives are named after it.
  • Added more information to the mod side panel (mod author, latest version, description, etc.).
  • Added endorse and abstain buttons to the mod side panel.
  • Changed how the side panel behaves: it now automatically opens when selecting a mod (or multiple mods), and changes get applied (and saved) immediately.
  • Added a groupbox "Add / replace mod files" to the side panel, which lets the user install more archives or overwrite files (in case of an update)
  • Added a "Auto-detect installation options" button to the side panel
  • Added warnings to the mod side panel, which hopefully aid in troubleshooting.
  • Added Ctrl+A (select all) and Ctrl+S (save changes) to the mod manager.
  • Help buttons now point to the GitHub wiki
  • Added a new error message, when *.ini files can't be parsed. It gives the option to reset *.ini files or fix syntax errors, while looking as user-friendly as possible.
  • Added checkbox to graphic settings: "Disable gore"
  • Added new section to camera settings: "Photomode options"
  • Moved a few settings to the "Danger Zone"
  • Added bScreenSpaceReflections to the "Danger Zone"
  • Removed SharpCompress dependency. Not necessary since 7-Zip is shipped with the tool.
  • Replaced 7za.exe with 7z.exe, because apparently 7za.exe doesn't contain unRAR. This will continue to allow *.rar files to be extracted, without SharpCompress.
  • Removed the popup when clicking on "Apply". It's a remnant of the old versions and just not necessary anymore. It doesn't make sense, because the mod manager saves the *.ini files too, without making a backup.
  • The tool will now create backups with timestamps (e.g. "My Games\Fallout 76\Backups\2020-07-12_11-17-40") whenever it saves the *.ini files.
  • Added a new error sound to the notifications. (error.wav)
  • Added separate Archive2 exceptions (Archive2Exception, and Archive2RequirementsException which inherits from Archive2Exception)
  • Replaced the experimental camera UI with more (well, or less) descriptive sliders.
  • Minor changes and bug fixes

v1.8.4h1

20 Sep 21:41
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v1.8.4h1