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This works well for enemies, however it looks like am_yourcolor is not handled properly: the arrow representing the player stays white, and instead of changing its color it adds a weird symbol on top ot it:
I am using the automap to make ViZDoom act more like a regular Atari environment.
I am trying to make it more readable for the agent by giving different colors to the different entities, using "Fullscreen map colors" (https://zdoom.org/wiki/CVARs:Automap#Fullscreen_map_colors)
This works well for enemies, however it looks like
am_yourcolor
is not handled properly: the arrow representing the player stays white, and instead of changing its color it adds a weird symbol on top ot it:This is using
Any idea what's going on?
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