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Values of certain variables (DEATHCOUNT, DEATHCOUNT, HITCOUNT) are not reset to 0 on the episode boundary. They keep growing as the agent plays an episode after episode.
ViZDoom version you are using: latest version from master
information about your OS platform, distribution and environment: Python 3.7, Ubuntu 18.04
additional information: other variables (like FRAGCOUNT & KILLCOUNT) are processed correctly. Looking at the code in viz_game.cpp, they are indeed handled differently than the ones mentioned above.
The text was updated successfully, but these errors were encountered:
The text was updated successfully, but these errors were encountered: