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A question about rocket launcher #289
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10 seconds? Are you sure about this? There is weapon swapping animation on pick up, during which player can't shoot, but it takes only a dozen ticks, about half a second. |
Yes, I have seen this many times. I think it is in fact longer than 10 seconds. I have seen it both in the rocket launcher stage 01, and other stages on the unknow maps. |
My quick test doesn't replicate the issue, so as in case of #288, I'll investigate this more deeply later. EDIT: This should also be a case when new weapon is picked up. The button needs to be released first and then pressed again. |
I guess it would be nice if we would change that. |
Hmm, make sense. I have never tried that. If I am able to try that I will update the ticket. |
There is a noautofire flag for weapons https://zdoom.org/wiki/Weapon_flags From a (human) play perspective this is as far as I know mainly to avoid you run backwards over a rocket launcher in a fight while holding down the fire button for a permanent fire weapon (chaingun or plasma rifle) and you kill yourself with splash when auto switch weapons is on and you suddenly switch to rockets. Both the rocket launcher and the BFG have the flag https://zdoom.org/wiki/Classes:DoomWeapon |
@michaelkrax @mwydmuch That explains it. Thank you! |
Quite often, after the player picks up a rocket launcher, he can not fire right away. Only after like 10 seconds, it can start to shoot. What's the issue? Is "reload" required?
Thanks!
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