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For clarity: set_ticrate allows to speed up or slow down game in ASYNC modes (see ticrate.py example), because Doom's logic is tic depended, so there is no way to change framerate without affecting ingame time (only possibility is to skip frames and interpolate actions - skip argument in make_action is responsible for this).
Hi, I don't know if the question has been asked. How can I set the frame per second? Are any APIs provided in ViZDoom?
I found
fps.py
in examples, however there is no code on this issue. Thank you!The text was updated successfully, but these errors were encountered: